Week 50 (9.12. – 13.12.2019)
Here are the progress notes of week 50:
Design
Features
- New test entities added to a cargo beam test map, the beam power consumption tested again.
- Object rotations in carry mode tested, axis lock threshold adjusted for better user experience.
- Cargo lock beams power consumption tested, the power consumption levels adjusted for better balance.
- Cargo lock beams power consumption tested in test environment and with Nautilus cargo ship in real gameplay situation.
- Four new mining backpack variants created.
- UI screen issues in asteroid mining job fixed, all the screens are working again.
- Economy configuration updates: major test adjustment to infantry weapons.
- Triangle thruster and receiver bolt profiles updated.
- New shop UI worked on.
- Material cube bolt positions tested, bolt profiles will be created to improve usability.
- Density property changes, effects on damage formula and possible updates and improvements to damage calculations.
Spaceships
- Triangle thruster bolting updated in Ithaca V1, Lictor, Veles, Zilant and Pioneer.
Code
Gameplay
- Further testing on torpedo guidance made.
- Inventory issues caused by refactoring fixed: items unintentionally dropping to world, not picking up, stacking on wrong situations and whole bunch of others.
- Dragging area of station inventory UI is now larger and more intuitive.
- Ships are now spawnable only from areas that have access to the station inventory they are saved into.
- Remote LOD ships now have “traditional” thruster sounds.
- Mass units related debugging and reconfiguring made.
- Internal handling of material mass and density unified, resolving various display and logic issues.
- Network and memory relays changed to have enabled flags on both sides of the connection; both must be on to function.
- Cargo beams sometimes remaining in effect when shut off fixed.
- Device networks treating nearly depleted batteries as infinite power sources fixed.
User Interface
- Ship sub pages added to the company tree.
- ‘Add member’ button in Company Roster now sends company invitation and ‘Join’ button accepts the company invitation.
- Invitations now close when inventory menu is closed.
Starbase Spaceship Creator
- Feature that allows opening a damaged owned ship inside the SSC in the making.
- Multiplayer issues that occurred when joining a SSC session during edit to test mode change have been fixed.
Renderer
- Renderer support added for rendering early and late 3D GUI, render flags added to HUI functions to allow terminals to render early.
- Early and late GUI support bridging between game and renderer.
Art
Stations
- Collision errors fixed for material cubes at market station
- VIS skydeck decoration polishes made
- Storage floor decorations work underway
- Main hall parenting polishes made
Weapons
- Sentinel rifle have been added to the game (with temp textures), rig made and configured to work in-game.
- SMG Gatling textures updated and paintjobs updated for better combinations.
- Torpedo Launcher: Some visual tweaks to the Torpedo Launcher, a few details removed.
- Transition animation made for pickaxe and rifle weapons when entering weapon lowered stance when standing.
Other
- Skybox stars redesign underway.
- Material Cubes: All the material cubes now have similar bolting holes like the biggest versions have.
- The thruster effects optimized by removing unnecessary particles etc.
- A beam mesh’s incorrect origin position fixed.
- Asteroid rock designs underway.
Gallery of the week
Videos
That was all for now, until next week!
Don’t forget to take part in the conversation on the official Starbase Forums and our Discord server.
One comment on “Starbase – Progress Notes Week 50”
Looking good! I can’t wait! YAY!
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