Week 5 (January 27th – 31st) Here are the progress notes of Week 5: Design Features Assembly Hall station modules updated with fixed level art. Cargo Crate configurations tested, after some code rework the Crates now work properly. New single entity object created from the new Cargo Crate components. Economy configurations: new items added to market, infantry weapon pricing adjusted and general economy rule adjustments were made. Insurance transfer terminals added to the new station. Autocannon electricity usage increased from 110 to 150 per bullet. Autocannon projectile velocity reduced from 900 to 800. Utility panels: Design for UI that players […]
Week 4 (January 20th – 24th) Here are the progress notes of Week 4: Design Features Mockup designed for new Assembly Job workstation layout. Assembly Hall reworked, so all the workstations can be identical and fit well. Issue, where mining backpack inventory icons were not visible in game, fixed. Font, text locations, names and other changes made for Player Profile page. Tax related design worked on and new tax values tested. Mining laser statistics and damage adjusted. Stations New starting station Capital Imperial A has been created and added in the universe. Threshold in marketplace hangar module has been lowered, […]
Week 3 (January 13th – 17th) Here are the progress notes of Week 3: Design Features All the Mining Job UI screens now support localization and dynamic key binds in the instructions. Mining Job tested, issue regarding a delay when grabbing things investigated and improved. Mining Job UI configured and some bugs fixed. Assembly Job visual instructions mock-ups designed, the visual instructions screen in Assembly Job workstation setting tested. Mock-ups made for various station inventory grid arranging solutions. Design for company social features (chat functions and commands) worked on. Stations The stem wall modules and corridor entrance modules adjusted to […]
Weeks 1-2 (December 30th – January 10th) Hello everyone! It is time for the first Starbase Progress Notes of 2020. We apologize for the silence over the last couple of weeks, but now the developers are back at work after the holidays! We hope you continue to enjoy these snippets of the development progress this year as well. Design Features Local tests done on the initial weapon balance. Player to player trade design being worked on. Necessary sub components added to the new Cargo Crate assets. All components of the new Cargo Crate assets configured and tested. Calculations made for […]
Weeks 51-52 (16.12. -27.12.2019) Hello everyone! These are the last progress notes of 2019 for both week 51 and 52 Design Features VoxelMaterialTypes configured for material cubes: This will fix misbehavior in some situations like bolting. Bolt profiles added to all of the refined materials and laid out the materials in such a fashion that the profiles are easily updated if needed later on. Stations Collisions caused by the station asset’s pivot point update have been fixed. Spaceships Overlap issue in Kodiak ship map fixed by increasing collision error threshold for asset. Pincer: YOLOLs that were controlling generator updated to […]
Week 50 (9.12. – 13.12.2019) Here are the progress notes of week 50: Design Features New test entities added to a cargo beam test map, the beam power consumption tested again. Object rotations in carry mode tested, axis lock threshold adjusted for better user experience. Cargo lock beams power consumption tested, the power consumption levels adjusted for better balance. Cargo lock beams power consumption tested in test environment and with Nautilus cargo ship in real gameplay situation. Four new mining backpack variants created. UI screen issues in asteroid mining job fixed, all the screens are working again. Economy configuration updates: […]
Week 49 (2.12. – 6.12.2019) Here are the progress notes of week 49: Design Features Testmap built for cargo lock frame and cargo beams: electricity consumption tested for both cargo solutions. Mining backpack tested: compression rates and processing speed for the backpack configured. Ship weapon prices adjusted to more reasonable values and crafting material requirements updated. Economy adjustments: material and resource value calculations and price corrections and profit margins adjusted in configurations. Improvements to joint motor behaviour design to prepare for new types, allowing cable connections on both sides for data and power. New UI created for creating and joining […]
Week 45 (04.11. – 08.11.2019) Here are the progress notes of week 45: Design Features Player damage (when colliding) with ships tweaked: players receive damage when colliding with objects at high speeds. New values adjusted for player taking damage when being hit by objects. New mock-up of main CV profile page worked on. Bank statement positive and negative colours updated to be more colourblind friendly. Destructible station tested in the developer test universe. Missing battery cable slot fixed. Sell terminals set to ask best selling prices available on station. Economy configs updated to match new features. Economy design: Ship prices […]
Week 43 (21.10. – 25.10.2019) Here are the progress notes of week 43: Design Features Collision damage design: players take damage depending on the amount of impulse they receive when colliding with other players or objects Asteroid Mining Job tested for any known issues Building Tool UI worked on Locale, resource and economy configurations and fixes Locales added for Starbase Spaceship Creator devices and broken locales fixed Storage system and universal tool UI; Iterating on universal tool storage mode UI design, updating general universal tool UI design and unifying interaction logic between modes Gas canister reactions and explosions; testing an […]
Week 42 (14.10. – 18.10.2019) Here are the progress notes of week 42. Design Features New mining backpack design improved, UI tweaked to match the new design New economy settings configured for a new trading station Resource economy and insurance math tweaked Storage systems UI and interaction design worked on Station inventories UI worked on, new possible solution for some interactions Spaceship Creator multiplayer tested Stations Center pillars in main hall and storage floor updated in VIS rebuild Stacked lots worked on, higher grid slots tested Slot connector module worked on, taller connectors tested, test-build in Mega Station Creator Ship […]