Week 48 (November 23rd – 27th) Hello everyone! Here are the progress notes of week 48! Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Ore distribution throughout the belt has been reworked: more common ore now available and hot […]
Week 47 (November 16th – 20th) Hello everyone! Here are the progress notes of week 47: Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Class 9 and 10 asteroids have been added back to the game Remote Explosive inventory […]
Week 36 (August 31st -September 6th) Hello everyone! Here are the progress notes of week 36: Design Features Design for being able to adjust auto-generated LOD detail in Spaceship Designer has been worked on First version of the Demolition Job has been finalized Repair Job design has been updated Ore Collector has been tested and reconfigured, it can now be found from shops and the Spaceship Designer Material distribution design has been worked on Radiation and scanner design continues Iteration on factory devices is underway: Blueprint projector basic feature testing and design iteration Design review and iteration for robot arm […]
Week 32 (August 3rd -7th) Hello everyone! Here are the progress notes of week 32: Design Features Demolition Job: Pincer shipwreck has been designed and added to the spawn list Demolition Job: the scrap attractors position has been adjusted so collected parts won’t float through the floor Damage model tests and adjustments have been made 14 new ships have been added to the game’s economy configurations Inventory tooltips for items have been improved to include more information Design for Cosmetics Shop UI is underway Design for the ability to change the position and properties of quickbar(s) is underway Design for […]
Week 27 (June 29th – July 3rd ) Hello everyone! Here are the progress notes of Week 27, please enjoy! Design Features Ship machinery and electronic components have been looked into for crafting materials configurations Crafting data configurations have been updated New economy configurations made to support crafting data changes Issues related to sorting auctions has been fixed Company Jobs tab UI has been updated Design work for Auction house Sell page continues Tutorial and the starting experience of the game is being designed Correct colors have been added to the Paint Tool in Spaceship Designer Stations / Lot Designer […]
Week 26 (June 22nd – 26th) Hello everyone! Here are the progress notes of Week 26, please enjoy! Design Features Armor set themed weapons have been added to the economy Economy configurations, fixes and design have been worked on: Weapon set pricing has been adjusted Adjustments and fixes have been made to the crafting data Weapons and electronics have been updated with less used and more logical materials Player-to-player trading design has undergone fixes Auction House logic for viewing auctions has been improved on Auction House usability has been improved and sell page has been simplified Stations / Lot Designer […]
Week 24 (June 8th – 12th) Hello everyone! Here are the progress notes of Week 24, hope you enjoy! Design Features Weapon properties were tested to see which ones aren’t currently used Grabbing tool carry limit bugs have been tested in various situations, these issues have been fixed Configurations to make Assembly Job terminals look identical with Mining Job terminals and the new instruction terminal have been started Building Tool has been tested for repairing damaged objects, both with processed material and ore All infantry weapon damage values have been fixed Economy design: preparations worked on for new crafting values, […]
Week 22 (May 25th – 29th) Hello everyone! Here are the progress notes of Week 22, hope you enjoy! Design Features Collection area sizes were adjusted in the Asteroid Mining Job: now the collection area covers the whole collection shaft Sell terminals were added to new ore storage towers Station windows were added to the LotBuildingManager as part of the framework which is mandatory to build first Asteroid Mining Job rewards were increased by 50% Furnace Design has been worked on, current math calculations have been finished Anubis has been added to the market and to the economy Major material […]
Week 21 (May 18th – 22nd) Hello everyone! Here are the progress notes of Week 21, hope you enjoy! Design Features New instruction terminals added to all Mining Job workstations Issue with the screens being destructible by players was fixed, now all screens are static and indestructible Ship blueprint feature for fixing ships on the go is under design Economy design: plans for in-depth material value overhaul is being worked on Economy configurations made for the newly added stations Resource systems conversion components have been checked on, design for simplified system for inventory integration is being investigated Changes made to […]
Week 20 (May 11th – 15th) Hello everyone! Here are the progress notes of Week 20, hope you enjoy! Design Features Mining job rewards have been increased by 50%, also outer materials will get higher rewards from the Collecting Area and inner materials will get higher rewards from the small Collector The mining job collectors effective area has been increased: ore nuggets are now collected more efficiently from the workstation area Spawn area markings added to Asteroid Mining Job workshops where asteroids spawns; this helps in multiplayer to identify area where players should not stand when spawning new asteroids Modular […]
Week 19 (May 4th – 8th) Hello everyone! Here are the progress notes of Week 19: Design Features Assembly Job and Mining Job rewards adjusted back up to 5000-6000 credits per minute, so getting a proper mining ship will not be too tedious New mining ships tested in the asteroid belt, The Hauler seems to be the best choice for the first mining ship Asteroid Mining Job reward issue, where players standing close to the instancing area would also receive credits, was fixed Collision issues were fixed in ship market map Stations now turn their ore stocks into refined ore […]
Week 18 (April 27th – 30th) Hello everyone! Here are the progress notes of Week 18: Design Features Tooltip popup times adjusted, new item collection tooltips and weapon tooltips tested New mining tech tested with a mining ship with 16 crates: filling the crates, transferring ore to station storage and selling them worked as they should New resource bridge version created: this one does not need power at all and will be used in mega stations with the sell terminals The material sell terminal and resource bridge connection were configured to work with the new station tower design Asteroid Mining […]