The definition of insanity is doing the same thing over and over, but expecting a different outcome. So what do you call it when you do a whole bunch of different things to get the same outcome? Sanity? Maybe it doesn’t work exactly like that, but one thing that I am sure about is that in Trine 2 you can find almost an endless array of solutions to even the simplest looking puzzles. I constantly hear tales of how new people come up with weird ways to solve particular puzzles. Ways that we never really even thought about, but seem […]
As of very recently Trine 2 has gone into “content lock”, meaning that no additional assets will be created for the game and that all that remains now is for the coders and testers to get that shiny coat of wax on and check the engine for any final tuning. This and also our front door lock is busted. I mean it works, but only in two extremes. It started with the door not really closing, so we had to pull it after us each time. Then we called a locksmith and now it makes a bang so loud that […]
Frozenbyte Ltd. and Focus Home Interactive have joined forces to publish the PC/Mac retail versions in the European Union. The release date for now is Q4, with more specific dates to follow soon. There will be a normal and a premium pack, the premium will include at least the OST made by Ari Pulkkinen and likely other goodies also. More info on the Focus website. The console side is published worldwide by Atlus and Frozenbyte is self publishing Steam and various other digital channels. -Mikael
GC11 was last week in Cologne, Germany, and it was huge. I mean lots of people, approximately 275k for the whole duration. Me and Ari Pulkkinen were there and spend most of our time at the business side in meetings, but then on Friday the business side closed and we had to venture out to the show floors. The first 2 pics here show a little bit of what kind of crowds we encountered. After making it through the sea of people we finally got to the Microsoft booths were Trine 2 was being demoed. As you can see from […]
GamesCom is going on and you can actually play Trine 2 at the Xbox booths in Hall 8. Me and Ari Pulkkinen will be there also now that the business side is closing and most of our official meetings are done. If you can’t make it to GamesCom then the new trailer will keep you grounded for a bit. We wanted to make an EPIC! trailer with focus on co-op and think that it looks pretty nice. -Mikael
Pontius the Knight. The royal ale provider of the kingdom. His humble abode is a serene farm with pumpkins so big that Cinderella could have had a yacht instead of a carriage. When Pontius is not off on his adventures, he takes pride in maintaining his tiny ranch in top condition and tends to his various livestock/lunch meats. After all, he has a certain armor size to maintain. This video is a little look at how the farm landscape was put together. -Mikael
Ever wonder how much details are put into Trine? Well we are putting even more into the sequel. Here is a little look at how much details there actually are and also a little insight into why we are taking longer to finish the game. Perfection is not really possible but we try to be marginally close. 🙂 -Mikael
Very tiny little frozen pieces.. that is what goblins are going to be after you get the icy upgrades to the Knight’s shield and the Thief’s bow and arrow. First hit will slow them down, the second will freeze them into an ice cube and the third, well let’s just say that after the third hit we will need a top notch crime scene investigator to find out which goblin family to send condolences to. Also Amadeus can do something when the enemies are frozen. He can levitate the enemy and drop it or he can just drop a box […]