Week 45 (November 2nd – 6th) Hello everyone! Here are the progress notes of week 45: Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Mining backpack is now the default backpack: new players will spawn with the Mining backpack […]
Week 44 (October 26th – 30th) Hello everyone! Here are the progress notes of week 44: Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Bolt Tool autobolt-feature has been designed and first version tested Ore distribution design continues, new […]
Week 43 (October 19th – 23rd) Hello everyone! Here are the progress notes of week 43: Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Right-click context menu has been tested: transferring large amounts of ore between ore crates in […]
Week 42 (October 12th – 16th) Hello everyone! Here are the progress notes of week 42. Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Building Tool UX improvements have been tested Ore distribution design in safe zone and nearby areas […]
Week 41 (October 5th – 9th) Hello everyone! Here are the progress notes of week 41. Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Building Tool UX improvements have been designed New Mining Job has been tested and configured Durability […]
We have released a new Starbase video! There’s been quite a few big updates to the Starbase Alpha during the past month. There have been changes made and new features added that change gameplay, especially when it comes to building ships and mining. This video takes a look at these new features, including the Material Selection Tool for the Spaceship Designer, the newly redistributed asteroid field, the Demolition Job, Audio Signal Device and more. Want to see what the new asteroid field looks like? Or hear what kind of sounds the Audio Signal Device can make? Watch Starbase – Alpha News September below: […]
Week 40 (September 28th -October 2nd) Hello everyone! Here are the progress notes of week 40: Design Features Ore Collectors adjustable power consumption design has been finished Universal Tool usability improvements regarding ship blueprint have been designed Armor system testing is underway, values have been fixed and tested based on feedback Material design: density values of heaviest ores have been fixed to make them less painful for ships to carry around First phase of transponder re-design has been completed and code tasks were created Stations DURATΞCH Spaceship shop has been added to Starting station Crusader’s “Nate” has been placed back […]
Week 39 (September 21st -September 25th) Hello everyone! Here are the progress notes of week 39: Design Features Player head health has been increased, players are now able to die from headshots Repair Job gameplay improvements have been worked on Mining Job gameplay rework has been finished, mostly to accommodate new tutorial features Armor update design and related math have been finished Asteroid belt design and material configurations have been started for higher progression tiers User Interface UI and walkthrough features for the Repair Job tutorial have been worked on Improvements have been made to the Demolition Job tutorial experience […]
Week 38 (September 14th -September 18th) Hello everyone! Here are the progress notes of week 38: Design Features Infantry combat changes Damage reduction done to torso from other body parts has been reduced to 30% (originally 70%) A headshot multiplier of 1.2x damage has been added Antigel damage has been decreased from 40 to 30 Antigel hipfire accuracy has been decreased a bit Following weapons have been re-tuned: Long Rifle Rail Gun Repeater Pistol Ore distribution in the new belt has been fixed: ores are now more locally distributed and Valkite can now be found from the belt New power […]
Hello everyone! The beginning of September marked the anniversary for the two Community Managers: ElluFB and VenlaFB, who have now been working at Frozenbyte for one year. Oh, all the things that happened in those 12 months! There were many, we can tell you that. During this time both of us have been getting familiar with the support/community role for all the Frozenbyte titles, but the Starbase community on Discord with over 32k members has definitely played the biggest part in our daily lives. For this special occasion, we decided to gather some of our favourite Starbase community events and phenomena […]
The Starbase Boltcrackers Fleet PVP tournament continues! The latest tournament video is a battle between BufferisFull and Senksquad. BufferisFull is a team that consists of our QA team members, so let’s see if a team of devs can hold their own against a team of regular players! Check out who emerged victorious in this matchup by watching the video below: If you’re interested in joining the Closed Alpha, be sure to join us on Discord.
Week 36 (August 31st -September 6th) Hello everyone! Here are the progress notes of week 36: Design Features Design for being able to adjust auto-generated LOD detail in Spaceship Designer has been worked on First version of the Demolition Job has been finalized Repair Job design has been updated Ore Collector has been tested and reconfigured, it can now be found from shops and the Spaceship Designer Material distribution design has been worked on Radiation and scanner design continues Iteration on factory devices is underway: Blueprint projector basic feature testing and design iteration Design review and iteration for robot arm […]