Time for a new Starbase Developer Vlog! The developer vlogs are a series of videos where we’ll talk about news regarding Starbase’s development, upcoming features, community creations as well as any other topics that the community wants us to discuss. In this video we’re discussing Station Siege being added to the Public Test Universe, the creation of the Player Council, and more. Join the discussion on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
We’re happy to announce a new feature on its way to the game – heat mechanics. In short, this includes changes to how devices like generators, radiators, ship weapons and coolant work, as well as the addition of heat sinks. These changes will allow new possibilities in gameplay and more depth in ship designs. For more details on what exactly changes and what is new, you can check out the feature video linked below as well as the the wiki page: https://wiki.starbasegame.com/index.php?title=Heat_mechanics. Heat mechanics will make their way to the PTU first and to the live server later. IMPORTANT NOTE: […]
Time for a new Starbase Developer Vlog! The developer vlogs are a series of videos where we’ll talk about news regarding Starbase’s development, upcoming features, community creations as well as any other topics that the community wants us to discuss. In this video we’re discussing recent Public Test Universe updates such as looting, paint tool and Ship Designer updates, in addition to showcasing upcoming ship repair features – and more. Join the discussion on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
We’ve released a new Starbase Developer Vlog! These developer vlogs will be a new series of videos where we’ll talk about news regarding Starbase’s development, upcoming features, community highlights as well as any topics that the community wants us to discuss. In this video we’re discussing recent Public Test Universe updates such as capital ships and moon mining in addition to showcasing an upcoming feature: Spaceship Deeds – and more. Join the discussion on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
A new Starbase feature video has been released! When you’re looking to find a suitable place for your base in space, instead of placing it within the immediate vicinity of the gas planet Eos, why not look towards one of the moons instead? In this video we’re taking a look at how the upcoming Moon bases and moon mining will work in Starbase. So, do you wish to know what moon mining looks like and what kind of uses a moon base can have? WatchStarbase – Moon Bases & Moon Mining Feature Video to find out! Join the discussion on the official Starbase Discord, and […]
Early Access is here! We are incredibly excited to launch Starbase in Early Access after more than a year in Closed Alpha. The game is still in an alpha stage as we are missing features and gameplay loops, but our vision is starting to come together and it’s time to open up the game to the whole community! We have an Early Access promise of 2-3 updates every month, and as outlined in our roadmap, we will introduce major new features like Capital Ships and Station Siege to the game in August-September. See you in the stars! Get your copy […]
After a long wait, Starbase Early Access is finally starting next week on Thursday, July 29th at 6PM EEST / 8AM PT / 3PM UTC. Starbase will be priced at 32.99€ / $34.99 / £27.99, and kicks off with a weeklong 10% launch discount. When Early Access begins, the Starbase universe will be a blank canvas ready to be populated. While many new core gameplay features such as the tech tree, crafting, ship easy build mode and station easy build mode will be available on release day, we want to be clear about the state of the game at launch. […]
Week 28 (July 12th – July 16th) Hello everyone. Here are the progress notes of week 28 of 2021! Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Blueprint projector Configurations for adjusted asset with blueprint chip support Iterating on […]
Week 27 (July 5th – July 9th) Hello everyone. Here are the progress notes of week 27 of 2021! Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Work on the moon base Easy Build mode continues Factory Halls have […]
Week 26 (June 28th – July 2nd) Hello everyone. Here are the progress notes of week 26 of 2021! Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Improvements were designed for the Fast Travel Gate Core Work on the […]
Week 25 (June 21st – 25th) Hello everyone. Here are the progress notes of week 25 of 2021! Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Triangle and Box thruster exhaust area has been shifted to start at the […]
Week 24 (June 14th – 18th) Hello everyone. Here are the progress notes of week 24 of 2021! Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features New features for Material Point Scanner have been tested: Scan and Reset Ice […]