Week 38 (September 14th -September 18th) Hello everyone! Here are the progress notes of week 38: Design Features Infantry combat changes Damage reduction done to torso from other body parts has been reduced to 30% (originally 70%) A headshot multiplier of 1.2x damage has been added Antigel damage has been decreased from 40 to 30 Antigel hipfire accuracy has been decreased a bit Following weapons have been re-tuned: Long Rifle Rail Gun Repeater Pistol Ore distribution in the new belt has been fixed: ores are now more locally distributed and Valkite can now be found from the belt New power […]
Week 35 (August 24th -30th) Hello everyone! Here are the progress notes of week 35: Design Features Two versions of Urchin have been added to the Demolition Job Demolition Job rewards have been tested and balanced Refuel terminals have been added to ore towers Radioactive materials and trade design have been worked on User Interface The foundations of the Advertisement Designer were tasked The finalization of the Ship info page design is in the works Stations Work Hub update: Assembly hall has been removed Hall for the upcoming repair job has been placed Platform for landing and take-off has been […]
Week 34 (August 17th -21st) Hello everyone! Here are the progress notes of week 34: Design Features Design for the remote explosives has been finished and is now being implemented Design for mining laser changes is underway First version of the Ore Collector design has been finished and is now being implemented Design for “Transfer all”-feature for all connected containers in mining backpack has been worked on Progression design for Demolition Job has been finished Cutting Tool has been added to Demolition Job New shipwrecks have been added for Demolition Job: Carrier and Vasama Vanette “Total mass” text in Universal […]
Week 32 (August 3rd -7th) Hello everyone! Here are the progress notes of week 32: Design Features Demolition Job: Pincer shipwreck has been designed and added to the spawn list Demolition Job: the scrap attractors position has been adjusted so collected parts won’t float through the floor Damage model tests and adjustments have been made 14 new ships have been added to the game’s economy configurations Inventory tooltips for items have been improved to include more information Design for Cosmetics Shop UI is underway Design for the ability to change the position and properties of quickbar(s) is underway Design for […]
Week 31 (July 27th -31st) Hello everyone! Here are the progress notes of week 31: Design Features Improved tooltips that show materials and extra information have been worked on The new auto reload feature with Buzzsaw in the Demolition Job has been tested: the scrap attractor mass limit in the Demolition Job has been increased by 5% A new version of the mining backpack has been designed: 6 additional slots, all item slots dynamic, can hold small (one handed) items or medium (two handed) items Armor weigh and density adjustments and tests have been made Spaceships have been modified to […]
A new Starbase video is here! Another month or so of the Starbase Alpha has come and gone, with new features added to the game, new player-made ships, and new events. This video showcases new features that have been added to the game and includes a collection of clips from the gunship battle events we have held. Find out what’s been going on in the Starbase universe lately by watching Starbase – Closed Alpha News July below! Join the discussion and on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
Week 30 (July 20th -24th) Hello everyone! Here are the progress notes of week 30: Design Features Work on the Demolition Job continues: instancing area and instructions terminal have been added, and the job has been tested Design work for beam welding continues New pyramid plates have been added to economy Material progression and balance design has been worked on Damage model update design has been worked on Asteroid belt material distribution planning is in the works Blueprint design is underway: blueprint obtaining and progression have been worked on User Interface Design for the Cosmetics Shop item and cart pages […]
Week 26 (June 22nd – 26th) Hello everyone! Here are the progress notes of Week 26, please enjoy! Design Features Armor set themed weapons have been added to the economy Economy configurations, fixes and design have been worked on: Weapon set pricing has been adjusted Adjustments and fixes have been made to the crafting data Weapons and electronics have been updated with less used and more logical materials Player-to-player trading design has undergone fixes Auction House logic for viewing auctions has been improved on Auction House usability has been improved and sell page has been simplified Stations / Lot Designer […]
A new Starbase video has just been released! A new Starbase video has just been released! As you may know, Starbase began its Closed Alpha last month. This video is a collection of highlights from the first month of Starbase Alpha, with footage from the very first day of alpha invites, a showcase of player-made ships, clips from in-game events, and more. Find out what the Starbase players have been up to by watching Starbase – First Month of Closed Alpha below! Join the discussion and on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
Week 44 (28.10. – 01.11.2019) Here are the progress notes of week 44: Design Features Instancing tested on ship spawn locations (docks and landing pads). Grabbing Tool’s throw mechanism tested and tweaked. Mining laser now takes the armor of plates into account when trying to cut through them (strong armor plates take longer to cut through). Economy configuration fixes and updates. Missing locales added to the Ship Creator. New battery modular plugs tested. Configurations that the new updated rechargeable battery asset works with existing ships. Updated battery configured to support modular power plugs. Ship maps updated with new battery configurations. […]