Week 4 (January 25th – 29th) Hello everyone. Here are the progress notes of week 4 of 2021! Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Asteroid spawns and material distribution have been configured to fit the new belt […]
Week 3 (January 18th – 22nd) Hello everyone. Here are the progress notes of week 3 of 2021! Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Large non-mineable asteroid configurations have been tested and updated, non-mineable asteroids are now […]
Week 2 (January 11th – 15th) Hello everyone. Here are the progress notes of week 2 of 2021! Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features First version of the “Easy build mode” ship building method has been tested […]
Week 1 (January 4th – 8th) Hello everyone. Here are the first Starbase Progress Notes of 2021! Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design User Interface Mailing system design is in the works UI elements have been worked on […]
Starbase Alpha invites are back! Now that the game has a proper starter-experience and a ton of new features, we are resuming additional invite waves. Here’s a new video showing some current gameplay from the alpha: If you’d like to participate in the Starbase Closed Alpha, and you’ve done one of the two signup surveys – await your invitation! If you’ve not done the survey, head over to starbasegame.com/alpha-signup and fill out the form, and join our Discord (discord.gg/Starbase) for the latest info. We’ll start with moderate amounts of invites first, but before Early Access launches, we hope to properly […]
Week 49 (November 30th – December 4th) Hello everyone! Here are the progress notes of week 49! Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Fix for the Mining Laser and Ore Collector throttling exploit has been sorted out […]
Week 47 (November 16th – 20th) Hello everyone! Here are the progress notes of week 47: Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Class 9 and 10 asteroids have been added back to the game Remote Explosive inventory […]
Week 46 (November 9th – 13th) Hello everyone! Here are the progress notes of week 46: Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Design on “easy building -mode” has started: this will be a simplified way to build […]
Week 45 (November 2nd – 6th) Hello everyone! Here are the progress notes of week 45: Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Mining backpack is now the default backpack: new players will spawn with the Mining backpack […]
Week 44 (October 26th – 30th) Hello everyone! Here are the progress notes of week 44: Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Bolt Tool autobolt-feature has been designed and first version tested Ore distribution design continues, new […]
Week 41 (October 5th – 9th) Hello everyone! Here are the progress notes of week 41. Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Building Tool UX improvements have been designed New Mining Job has been tested and configured Durability […]
Week 39 (September 21st -September 25th) Hello everyone! Here are the progress notes of week 39: Design Features Player head health has been increased, players are now able to die from headshots Repair Job gameplay improvements have been worked on Mining Job gameplay rework has been finished, mostly to accommodate new tutorial features Armor update design and related math have been finished Asteroid belt design and material configurations have been started for higher progression tiers User Interface UI and walkthrough features for the Repair Job tutorial have been worked on Improvements have been made to the Demolition Job tutorial experience […]