Week 47 (November 16th – 20th) Hello everyone! Here are the progress notes of week 47: Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Class 9 and 10 asteroids have been added back to the game Remote Explosive inventory […]
Week 40 (September 28th -October 2nd) Hello everyone! Here are the progress notes of week 40: Design Features Ore Collectors adjustable power consumption design has been finished Universal Tool usability improvements regarding ship blueprint have been designed Armor system testing is underway, values have been fixed and tested based on feedback Material design: density values of heaviest ores have been fixed to make them less painful for ships to carry around First phase of transponder re-design has been completed and code tasks were created Stations DURATΞCH Spaceship shop has been added to Starting station Crusader’s “Nate” has been placed back […]
Week 38 (September 14th -September 18th) Hello everyone! Here are the progress notes of week 38: Design Features Infantry combat changes Damage reduction done to torso from other body parts has been reduced to 30% (originally 70%) A headshot multiplier of 1.2x damage has been added Antigel damage has been decreased from 40 to 30 Antigel hipfire accuracy has been decreased a bit Following weapons have been re-tuned: Long Rifle Rail Gun Repeater Pistol Ore distribution in the new belt has been fixed: ores are now more locally distributed and Valkite can now be found from the belt New power […]
Week 28 (July 6th -10th) Hello everyone! Here are the progress notes of week 28: Design Features Repair Job is in the making: a mock up station has been created for build test scenes and blueprint repair has been tested Laser idle ammo has been added to economy and crafting data Some economy fixes and configs have been made Rangefinder asset collision tests have been made Assembly Job’s instruction terminal issues have been fixed. All the terminals are now static and indestructible again Refuel terminal’s UI design has been finished Demolition Job has been tested Material and blueprint tabs’ designs […]