Week 30 (July 20th -24th) Hello everyone! Here are the progress notes of week 30: Design Features Work on the Demolition Job continues: instancing area and instructions terminal have been added, and the job has been tested Design work for beam welding continues New pyramid plates have been added to economy Material progression and balance design has been worked on Damage model update design has been worked on Asteroid belt material distribution planning is in the works Blueprint design is underway: blueprint obtaining and progression have been worked on User Interface Design for the Cosmetics Shop item and cart pages […]
Week 29 (July 13th -17th) Hello everyone! Here are the progress notes of week 29: Design Features Design for a HUD editor is being worked on Blueprint tab design for Universal Tool is underway Demolition Job has been tested: technical core features are mostly ready, polishing will start next week Design work for Decal Tool has started UI design for Auction House’s blueprints is underway General shop page has been updated: outdated sorting elements have been changed to up to date ones The shop page layout has been reworked to accommodate the design of the item info screen Stations / […]
Week 28 (July 6th -10th) Hello everyone! Here are the progress notes of week 28: Design Features Repair Job is in the making: a mock up station has been created for build test scenes and blueprint repair has been tested Laser idle ammo has been added to economy and crafting data Some economy fixes and configs have been made Rangefinder asset collision tests have been made Assembly Job’s instruction terminal issues have been fixed. All the terminals are now static and indestructible again Refuel terminal’s UI design has been finished Demolition Job has been tested Material and blueprint tabs’ designs […]
Week 27 (June 29th – July 3rd ) Hello everyone! Here are the progress notes of Week 27, please enjoy! Design Features Ship machinery and electronic components have been looked into for crafting materials configurations Crafting data configurations have been updated New economy configurations made to support crafting data changes Issues related to sorting auctions has been fixed Company Jobs tab UI has been updated Design work for Auction house Sell page continues Tutorial and the starting experience of the game is being designed Correct colors have been added to the Paint Tool in Spaceship Designer Stations / Lot Designer […]
Week 26 (June 22nd – 26th) Hello everyone! Here are the progress notes of Week 26, please enjoy! Design Features Armor set themed weapons have been added to the economy Economy configurations, fixes and design have been worked on: Weapon set pricing has been adjusted Adjustments and fixes have been made to the crafting data Weapons and electronics have been updated with less used and more logical materials Player-to-player trading design has undergone fixes Auction House logic for viewing auctions has been improved on Auction House usability has been improved and sell page has been simplified Stations / Lot Designer […]
Week 17 (April 20th – 24th) Hello everyone! Here are the progress notes of Week 17: Design Features Material purity features and UI design are underway Balance adjustment: Weapon body electricity conversion increased from 500 to 1500 electricity per second Balance adjustment: Reduced Rechargeable Battery electricity storage capacity from 20,000 to 10,000 units Balance adjustments tested and configurations made to ships to support that Furnace math reworked and debugged into a “final” form, it can now survive from possible design alterations Inventory icons fixed for turret pieces Design for resource net integration with inventory systems continues Prototype options for Lictor […]
Week 45 (04.11. – 08.11.2019) Here are the progress notes of week 45: Design Features Player damage (when colliding) with ships tweaked: players receive damage when colliding with objects at high speeds. New values adjusted for player taking damage when being hit by objects. New mock-up of main CV profile page worked on. Bank statement positive and negative colours updated to be more colourblind friendly. Destructible station tested in the developer test universe. Missing battery cable slot fixed. Sell terminals set to ask best selling prices available on station. Economy configs updated to match new features. Economy design: Ship prices […]
Week 44 (28.10. – 01.11.2019) Here are the progress notes of week 44: Design Features Instancing tested on ship spawn locations (docks and landing pads). Grabbing Tool’s throw mechanism tested and tweaked. Mining laser now takes the armor of plates into account when trying to cut through them (strong armor plates take longer to cut through). Economy configuration fixes and updates. Missing locales added to the Ship Creator. New battery modular plugs tested. Configurations that the new updated rechargeable battery asset works with existing ships. Updated battery configured to support modular power plugs. Ship maps updated with new battery configurations. […]
After five years in the making, we are thrilled to announce our sci-fi MMO Starbase and to reveal the first details about the game along with the official announcement trailer! Starbase is a massively multiplayer online game with gameplay focused on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat. Starbase is coming to Steam Early Access later in 2019! You can wishlist it here on Steam. Join the discussion at Starbase Discord to choose a side from the rivaling factions of the Empire and the Kingdom or form your own alliances with other players. The […]