We just released a new Starbase video! This video will show how we filmed the Starbase – New Features Trailer, especially focusing on the scenes with a massive number of ships. In it we will explain some of the underlying technology behind those scenes and take a look at the rendering and netsync tests we’ve performed with a thousand ships. Find out how the trailer scenes came to life and watch us test the game’s capabilities with a 1000 ships by checking out Starbase – Trailer Making-of: 1000 Ships Rendering & Netsync below: Join the discussion on the official Starbase Discord, and don’t […]
A new “Making of Trine 4: The Nightmare Prince” episode is now available. This time we focus on the art and story! Learn more about our three heroes and what their newest quest is all about. Find out how the story plays an important part when designing the art to the game, and discover the inspirations behind the art direction of Trine 4. Check out the episode below: Like Trine on Facebook: https://www.facebook.com/trineseries/Follow Trine on Twitter: https://twitter.com/TrineSeries 6Z0B6-E4A0A-V7ZYI
Pontius the Knight. The royal ale provider of the kingdom. His humble abode is a serene farm with pumpkins so big that Cinderella could have had a yacht instead of a carriage. When Pontius is not off on his adventures, he takes pride in maintaining his tiny ranch in top condition and tends to his various livestock/lunch meats. After all, he has a certain armor size to maintain. This video is a little look at how the farm landscape was put together. -Mikael
Ever wonder how much details are put into Trine? Well we are putting even more into the sequel. Here is a little look at how much details there actually are and also a little insight into why we are taking longer to finish the game. Perfection is not really possible but we try to be marginally close. 🙂 -Mikael
This round in the “Making Of” series we are looking at a new skill that Amadeus will have in the sequel. Throw Goblins into spikes to kill ’em or chuck the carcasses around just for fun after, just because it looks cool. Either way, our Wizard is going to be able to help out a bit more now with this skill. -Mikael
All games have glitches and bugs. Good ones have very few of them, but it is impossible to go without any. Sometimes bugs are accepted as a part of the game, thus becoming features and some even work as a point of inspiration for something totally new and exciting. In this video we take a look at a small glitch where boxes are dropped at a rate that is a bit too fast, so they end up making a very cool looking explosion. This will be fixed for the final game of course, but somethings just need to be shown, […]