🎅 Day 4 of Christmas Calendar is hopefully bringing some laughter to your day 🎅 Game developing is hard work and not everything always goes as planned. Here are a few examples of Trine 4’s development process: That’s not how you use a door. Zoya, are your legs okay? Saving the kingdom must take a toll on the body. This spider is so much better at dancing than I am. Hope you enjoyed these little gifs of mishaps! If you want to learn more about game development, check out this article about Nine Parchment’s journey here.
🎅 It is gift o’clock! 🎅 UPDATE: All of today’s codes have been given out and redeemed! Thank you to everyone for participating, and stay tuned for more code giveaways during December. Today the elves of Frozenbyte will hide three game codes of Trine Enchanted Edition (Steam version). More information about the game can be found here. Keep an eye on the following platforms for codes: Comment section of our YouTube videos (November 2019) Starbase Forum: Progress Reports Weeks 41-45 threads Frozenbyte Discord server (any channel) 🎁 Here is a hint for you: the first code drops in 30 minutes. When […]
For the 2nd day of Christmas Calendar we have a story to tell. This tale was loosely inspired by Frozenbyte support workers’ daily chores, though all characters and events (including explosions) are purely fictional. The tale was written by AuraFB. ❄️ A Day in the Life of Support by Bob, a robot It was nine a.m., and Bob felt groggy. The computer, which he had just booted up, was some ancient model, unlike any he’d seen before, and was taking forever to start up. It wasn’t the only piece of machinery that puzzled him; The whole station was crammed full […]
🎄 Hello everybody! It is time for our annual Christmas Calendar once again! 🎄 This year we will have daily uploads on the blog, something for every day until the 25th of December. Don’t forget to check the blog often, for I heard that the elves of Frozenbyte have some surprises in store for you. Maybe even some game codes among them! 🎁 For the 1st of December, please have these beautiful wintery images of the whimsical fantasy world of Trine 4, a game that we released early October this year. Have you played it yet? If not, we highly recommend […]
Week 45 (04.11. – 08.11.2019) Here are the progress notes of week 45: Design Features Player damage (when colliding) with ships tweaked: players receive damage when colliding with objects at high speeds. New values adjusted for player taking damage when being hit by objects. New mock-up of main CV profile page worked on. Bank statement positive and negative colours updated to be more colourblind friendly. Destructible station tested in the developer test universe. Missing battery cable slot fixed. Sell terminals set to ask best selling prices available on station. Economy configs updated to match new features. Economy design: Ship prices […]
Week 44 (28.10. – 01.11.2019) Here are the progress notes of week 44: Design Features Instancing tested on ship spawn locations (docks and landing pads). Grabbing Tool’s throw mechanism tested and tweaked. Mining laser now takes the armor of plates into account when trying to cut through them (strong armor plates take longer to cut through). Economy configuration fixes and updates. Missing locales added to the Ship Creator. New battery modular plugs tested. Configurations that the new updated rechargeable battery asset works with existing ships. Updated battery configured to support modular power plugs. Ship maps updated with new battery configurations. […]
Week 43 (21.10. – 25.10.2019) Here are the progress notes of week 43: Design Features Collision damage design: players take damage depending on the amount of impulse they receive when colliding with other players or objects Asteroid Mining Job tested for any known issues Building Tool UI worked on Locale, resource and economy configurations and fixes Locales added for Starbase Spaceship Creator devices and broken locales fixed Storage system and universal tool UI; Iterating on universal tool storage mode UI design, updating general universal tool UI design and unifying interaction logic between modes Gas canister reactions and explosions; testing an […]
Week 42 (14.10. – 18.10.2019) Here are the progress notes of week 42. Design Features New mining backpack design improved, UI tweaked to match the new design New economy settings configured for a new trading station Resource economy and insurance math tweaked Storage systems UI and interaction design worked on Station inventories UI worked on, new possible solution for some interactions Spaceship Creator multiplayer tested Stations Center pillars in main hall and storage floor updated in VIS rebuild Stacked lots worked on, higher grid slots tested Slot connector module worked on, taller connectors tested, test-build in Mega Station Creator Ship […]
Hello everybody! From now on we’ll be uploading our progress notes both on our official Starbase Forums and here. We have already published some of our earlier weeks’ progress notes starting from week 36, so if you’re interested in reading them first, do check out the thread here. Week 41 (7.10. – 11.10.2019) Here we have the weekly progress notes for week 41. Design Features New design and UI for the mining backpack Asteroid Mining Job tested in the editor and in DTU Cargo Crate durability issues tested, bolt connections need tweaking Assembly Job testing with different objects Economy configurations updated […]
Brilliant news everybody – the wait is over! Trine 4: The Nightmare Prince has been officially released. Today, our brave heroes of Trine return and take you on an incredible adventure throughout the magical world. With Amadeus, Zoya and Pontius your goal is to locate Prince Selius, young and troubled prince, and help him revert his mismanaged magic and the nightmares with it. Trine 4: The Nightmare Prince features refined 2.5D gameplay with astounding surroundings, renewed combat with new hero abilities, dynamic puzzles which change depending on the size of the team and more! Here is the launch trailer for the […]