Week 46 (11.11. – 15.11.2019) Here are the progress notes of week 46: Design Features Social menu features have been tested. Insignia/medals menu design updated. Tooltip System mockups updated to fit current design. Components and collectors added to Assembly Job furniture hall. New UI mockups for Assembly Job terminals. Building Tool tested in station lots. Destructible station tested. Economy design worked on: Insurance and registry costs, premade and custom ship pricing and economy logic plans with code. Generating LODs for objects tested. Physics and shooting LODs tested. Showroom tech tested. Ships control page for companies reworked: Ship list rearranged and […]
Week 45 (04.11. – 08.11.2019) Here are the progress notes of week 45: Design Features Player damage (when colliding) with ships tweaked: players receive damage when colliding with objects at high speeds. New values adjusted for player taking damage when being hit by objects. New mock-up of main CV profile page worked on. Bank statement positive and negative colours updated to be more colourblind friendly. Destructible station tested in the developer test universe. Missing battery cable slot fixed. Sell terminals set to ask best selling prices available on station. Economy configs updated to match new features. Economy design: Ship prices […]
Week 44 (28.10. – 01.11.2019) Here are the progress notes of week 44: Design Features Instancing tested on ship spawn locations (docks and landing pads). Grabbing Tool’s throw mechanism tested and tweaked. Mining laser now takes the armor of plates into account when trying to cut through them (strong armor plates take longer to cut through). Economy configuration fixes and updates. Missing locales added to the Ship Creator. New battery modular plugs tested. Configurations that the new updated rechargeable battery asset works with existing ships. Updated battery configured to support modular power plugs. Ship maps updated with new battery configurations. […]
Week 43 (21.10. – 25.10.2019) Here are the progress notes of week 43: Design Features Collision damage design: players take damage depending on the amount of impulse they receive when colliding with other players or objects Asteroid Mining Job tested for any known issues Building Tool UI worked on Locale, resource and economy configurations and fixes Locales added for Starbase Spaceship Creator devices and broken locales fixed Storage system and universal tool UI; Iterating on universal tool storage mode UI design, updating general universal tool UI design and unifying interaction logic between modes Gas canister reactions and explosions; testing an […]
Week 42 (14.10. – 18.10.2019) Here are the progress notes of week 42. Design Features New mining backpack design improved, UI tweaked to match the new design New economy settings configured for a new trading station Resource economy and insurance math tweaked Storage systems UI and interaction design worked on Station inventories UI worked on, new possible solution for some interactions Spaceship Creator multiplayer tested Stations Center pillars in main hall and storage floor updated in VIS rebuild Stacked lots worked on, higher grid slots tested Slot connector module worked on, taller connectors tested, test-build in Mega Station Creator Ship […]
Hello everybody! From now on we’ll be uploading our progress notes both on our official Starbase Forums and here. We have already published some of our earlier weeks’ progress notes starting from week 36, so if you’re interested in reading them first, do check out the thread here. Week 41 (7.10. – 11.10.2019) Here we have the weekly progress notes for week 41. Design Features New design and UI for the mining backpack Asteroid Mining Job tested in the editor and in DTU Cargo Crate durability issues tested, bolt connections need tweaking Assembly Job testing with different objects Economy configurations updated […]