Week 32 (August 3rd -7th) Hello everyone! Here are the progress notes of week 32: Design Features Demolition Job: Pincer shipwreck has been designed and added to the spawn list Demolition Job: the scrap attractors position has been adjusted so collected parts won’t float through the floor Damage model tests and adjustments have been made 14 new ships have been added to the game’s economy configurations Inventory tooltips for items have been improved to include more information Design for Cosmetics Shop UI is underway Design for the ability to change the position and properties of quickbar(s) is underway Design for […]
Week 31 (July 27th -31st) Hello everyone! Here are the progress notes of week 31: Design Features Improved tooltips that show materials and extra information have been worked on The new auto reload feature with Buzzsaw in the Demolition Job has been tested: the scrap attractor mass limit in the Demolition Job has been increased by 5% A new version of the mining backpack has been designed: 6 additional slots, all item slots dynamic, can hold small (one handed) items or medium (two handed) items Armor weigh and density adjustments and tests have been made Spaceships have been modified to […]
Week 30 (July 20th -24th) Hello everyone! Here are the progress notes of week 30: Design Features Work on the Demolition Job continues: instancing area and instructions terminal have been added, and the job has been tested Design work for beam welding continues New pyramid plates have been added to economy Material progression and balance design has been worked on Damage model update design has been worked on Asteroid belt material distribution planning is in the works Blueprint design is underway: blueprint obtaining and progression have been worked on User Interface Design for the Cosmetics Shop item and cart pages […]
Week 29 (July 13th -17th) Hello everyone! Here are the progress notes of week 29: Design Features Design for a HUD editor is being worked on Blueprint tab design for Universal Tool is underway Demolition Job has been tested: technical core features are mostly ready, polishing will start next week Design work for Decal Tool has started UI design for Auction House’s blueprints is underway General shop page has been updated: outdated sorting elements have been changed to up to date ones The shop page layout has been reworked to accommodate the design of the item info screen Stations / […]
Week 28 (July 6th -10th) Hello everyone! Here are the progress notes of week 28: Design Features Repair Job is in the making: a mock up station has been created for build test scenes and blueprint repair has been tested Laser idle ammo has been added to economy and crafting data Some economy fixes and configs have been made Rangefinder asset collision tests have been made Assembly Job’s instruction terminal issues have been fixed. All the terminals are now static and indestructible again Refuel terminal’s UI design has been finished Demolition Job has been tested Material and blueprint tabs’ designs […]
Week 27 (June 29th – July 3rd ) Hello everyone! Here are the progress notes of Week 27, please enjoy! Design Features Ship machinery and electronic components have been looked into for crafting materials configurations Crafting data configurations have been updated New economy configurations made to support crafting data changes Issues related to sorting auctions has been fixed Company Jobs tab UI has been updated Design work for Auction house Sell page continues Tutorial and the starting experience of the game is being designed Correct colors have been added to the Paint Tool in Spaceship Designer Stations / Lot Designer […]
Week 26 (June 22nd – 26th) Hello everyone! Here are the progress notes of Week 26, please enjoy! Design Features Armor set themed weapons have been added to the economy Economy configurations, fixes and design have been worked on: Weapon set pricing has been adjusted Adjustments and fixes have been made to the crafting data Weapons and electronics have been updated with less used and more logical materials Player-to-player trading design has undergone fixes Auction House logic for viewing auctions has been improved on Auction House usability has been improved and sell page has been simplified Stations / Lot Designer […]
Week 25 (June 15th – 19th) Hello everyone! Here are the progress notes of Week 25, hope you enjoy! Design Features Economy has been added to the new station (Proia) Economy configurations have been made to fix general issues Auction House and Spaceship Designer blueprint UI design is being worked on Plans for new armor mechanics to make damage more reasonable and balanced are underway Stations Lot updates: Lot entrances have been centered in small, medium and large lot areas Lot areas’ altitude compared to the entrance locations have been updated, this creates building room where it’s been lacking Lot […]
Week 24 (June 8th – 12th) Hello everyone! Here are the progress notes of Week 24, hope you enjoy! Design Features Weapon properties were tested to see which ones aren’t currently used Grabbing tool carry limit bugs have been tested in various situations, these issues have been fixed Configurations to make Assembly Job terminals look identical with Mining Job terminals and the new instruction terminal have been started Building Tool has been tested for repairing damaged objects, both with processed material and ore All infantry weapon damage values have been fixed Economy design: preparations worked on for new crafting values, […]
Week 23 (June 1st – 5th) Hello everyone! Here are the progress notes of Week 23, hope you enjoy! Design Features Re-design for the Mining Backpack has been made, there is now more slots for items Ore mass and carry limits have been tested in the Mining Job for possible issues New instructions have been added to all Assembly Job workstations Economy and terminals have been added to the new infantry arena Fixes and configurations to the economy are being worked on Design for player to player trade functions are being worked on Design worked on for trade UI changes […]
Week 22 (May 25th – 29th) Hello everyone! Here are the progress notes of Week 22, hope you enjoy! Design Features Collection area sizes were adjusted in the Asteroid Mining Job: now the collection area covers the whole collection shaft Sell terminals were added to new ore storage towers Station windows were added to the LotBuildingManager as part of the framework which is mandatory to build first Asteroid Mining Job rewards were increased by 50% Furnace Design has been worked on, current math calculations have been finished Anubis has been added to the market and to the economy Major material […]
Week 21 (May 18th – 22nd) Hello everyone! Here are the progress notes of Week 21, hope you enjoy! Design Features New instruction terminals added to all Mining Job workstations Issue with the screens being destructible by players was fixed, now all screens are static and indestructible Ship blueprint feature for fixing ships on the go is under design Economy design: plans for in-depth material value overhaul is being worked on Economy configurations made for the newly added stations Resource systems conversion components have been checked on, design for simplified system for inventory integration is being investigated Changes made to […]