Week 44 (October 26th – 30th) Hello everyone! Here are the progress notes of week 44: Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Bolt Tool autobolt-feature has been designed and first version tested Ore distribution design continues, new […]
Week 43 (October 19th – 23rd) Hello everyone! Here are the progress notes of week 43: Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Right-click context menu has been tested: transferring large amounts of ore between ore crates in […]
Week 42 (October 12th – 16th) Hello everyone! Here are the progress notes of week 42. Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Building Tool UX improvements have been tested Ore distribution design in safe zone and nearby areas […]
Week 41 (October 5th – 9th) Hello everyone! Here are the progress notes of week 41. Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Building Tool UX improvements have been designed New Mining Job has been tested and configured Durability […]
Week 40 (September 28th -October 2nd) Hello everyone! Here are the progress notes of week 40: Design Features Ore Collectors adjustable power consumption design has been finished Universal Tool usability improvements regarding ship blueprint have been designed Armor system testing is underway, values have been fixed and tested based on feedback Material design: density values of heaviest ores have been fixed to make them less painful for ships to carry around First phase of transponder re-design has been completed and code tasks were created Stations DURATΞCH Spaceship shop has been added to Starting station Crusader’s “Nate” has been placed back […]
Week 39 (September 21st -September 25th) Hello everyone! Here are the progress notes of week 39: Design Features Player head health has been increased, players are now able to die from headshots Repair Job gameplay improvements have been worked on Mining Job gameplay rework has been finished, mostly to accommodate new tutorial features Armor update design and related math have been finished Asteroid belt design and material configurations have been started for higher progression tiers User Interface UI and walkthrough features for the Repair Job tutorial have been worked on Improvements have been made to the Demolition Job tutorial experience […]
Week 38 (September 14th -September 18th) Hello everyone! Here are the progress notes of week 38: Design Features Infantry combat changes Damage reduction done to torso from other body parts has been reduced to 30% (originally 70%) A headshot multiplier of 1.2x damage has been added Antigel damage has been decreased from 40 to 30 Antigel hipfire accuracy has been decreased a bit Following weapons have been re-tuned: Long Rifle Rail Gun Repeater Pistol Ore distribution in the new belt has been fixed: ores are now more locally distributed and Valkite can now be found from the belt New power […]
Week 37 (September 7th -September 11th) Hello everyone! Here are the progress notes of week 37: Design Features Following weapons have been re-tuned: Antigel Rifle Battle Rifle Gauss Rifle Laser Rifle Revolver Pistol Shotgun Weapon damages have been updated across the board First version of the Repair Job design has been completed Ore Collector and Mining Laser power consumption configurations have been fixed First sets of MaterialSet configurations have been added for new asteroid belt tech Damage and armor system math for upcoming updates have been worked on Economy design for Auction House, cargo crates and radiation are in the […]
Week 36 (August 31st -September 6th) Hello everyone! Here are the progress notes of week 36: Design Features Design for being able to adjust auto-generated LOD detail in Spaceship Designer has been worked on First version of the Demolition Job has been finalized Repair Job design has been updated Ore Collector has been tested and reconfigured, it can now be found from shops and the Spaceship Designer Material distribution design has been worked on Radiation and scanner design continues Iteration on factory devices is underway: Blueprint projector basic feature testing and design iteration Design review and iteration for robot arm […]
Week 35 (August 24th -30th) Hello everyone! Here are the progress notes of week 35: Design Features Two versions of Urchin have been added to the Demolition Job Demolition Job rewards have been tested and balanced Refuel terminals have been added to ore towers Radioactive materials and trade design have been worked on User Interface The foundations of the Advertisement Designer were tasked The finalization of the Ship info page design is in the works Stations Work Hub update: Assembly hall has been removed Hall for the upcoming repair job has been placed Platform for landing and take-off has been […]
Week 34 (August 17th -21st) Hello everyone! Here are the progress notes of week 34: Design Features Design for the remote explosives has been finished and is now being implemented Design for mining laser changes is underway First version of the Ore Collector design has been finished and is now being implemented Design for “Transfer all”-feature for all connected containers in mining backpack has been worked on Progression design for Demolition Job has been finished Cutting Tool has been added to Demolition Job New shipwrecks have been added for Demolition Job: Carrier and Vasama Vanette “Total mass” text in Universal […]
Week 33 (August 10th -14th) Hello everyone! Here are the progress notes of week 33: Design Features Design for a more customizable quickbar system has been done. Basic movement and resizing features have been designed as well as the ability to bind each quickslot individually without having to go through the settings menu Material tooltip design has been updated One new Spatha shipwreck has been added to Ship Demolition Job Tooltip descriptions for crystals have been fixed from “Ore” to “Crystal” Design for Ship Demolition Job tutorial phase is progressing, programming tasks have been created Tweaks in material and blueprint […]