Yesterday at the office pool I almost couldn’t believe my eyes. At first it seemed that people were shooting a cheap sequel to Jaws, but it was just our CEO’s brother and his friend, who had come to test their scuba gear before plunging into the depths of the freezing Gulf of Finland. -Mikael
Well, not quite. Our cook is currently on holiday…and all that coding and work takes a lot of energy, so to recharge ourselves we decided to heat up the grill at lunch and enjoy the beautiful summer weather. After a masterpiece of food such as this one it’s great to head back inside to our cooled coding stations -Mikael
So last time our making of video introduced some art from the upcoming expansion pack. Now we get to look at how some of the art gets into the game and some more sneak peeks into the new materials. One clip in particular is very special, the one where Amadeus slides.. it’s gonna be very different and cool. 🙂 -Mikael
So we have announced an upcoming expansion that is still yet to be named. One thing that we do know is that we rather talk about an expansion pack rather than DLC. 😉 Anyways, since we haven’t made a “making of” video in a while we decided to make one about concept art and design, while also teasing a little about the new content. Here is a look at a “desert” theme and how it was designed from the start. -Mikael
The guys behind the Humble Indie Bundle have lately (4 months or so ago) moved to a very nice location in downtown San Francisco. So when visiting the GDC12 it seemed reasonable to go say hi to the guys. And as you can see, there are no Frozenbyte characters on the wall yet, but hopefully we can get some of them up soon. Or alternatively since we are also in a new office, we should start painting up the walls here. Either way, was awesome to visit the guys in SF, thanks. Plus GDC in general was great and maybe […]
We are opening up our vault and letting you guys have a little peek at the new Frozenbyte headquarters. Yes there is a vault here, not quite sure why but it’s good to have one just in case. Anyways, it’s taken a while, but now we are starting to settle a little bit. Of course it will take a while to get this place to feel like we have completely settled, but at least we have all our stuff here and work is regular. Again below or this link for some pics. Have to point out some of the other […]
All good things come to an end and that is now also the case with the infamous Frozenbyte headquarters. We have been a bit quiet lately with a lot of things on our hands. Mainly moving and that whole thing with Trine 2 not being out on all consoles like it should be. Well good news, Trine 2 PSN EU is finally in Sony and Atlus QA! (again) And we have started operations at a new, more awesome location. What does this mean to all of you? Well first of all we will post a ton of pics of what […]
There are few things you except to find in an icy tundra: snow, ice, some more snow and a large frozen mammoth skeleton! As I have mentioned earlier, Trine 2 is filled with creatures wondrous and unique, some just little more dead than the others. The Mammoth is one of those. Its structure is based on a real animal, the skeletal construct similar or identical to its once existing cousin. For more information, check here: http://en.wikipedia.org/wiki/Mammoth In game the skeleton is used as a decorative background, not really interacting with the heroes but certainly creating some ‘frosty’ atmosphere. Next time […]
This is a little clip we put together for those who need to know what the physical PC/Mac copy looks like. The CE version of Trine 2 on Steam has all of the extras in digital form, so that is an easy option for those who might not need the box on their shelf. As another update: we still have no word on the missing console versions, but we will let you know as soon as we get info. -Mikael
The mighty bonecrusher with his spiked club As with a lot of the art in Trine 2, the living beasts of the world are all detailed and beautiful. Well all of them not that beautiful, rather more ugly and fearsome. We intended to make the goblins and the other enemies scary, but not over the top scary so they would still fit the scenery in the game. After all Trine 2 is meant for the younger adventurers also (12+), so making monsters that would haunt you in your nightmares wasn’t exactly the goal. The bonecrusher is a good example of […]
Original 3D model for the Anglerfish As you may have heard, Trine 2 was released yesterday (yay) and we also put out a new trailer to celebrate this great day. If you look closely in the trailer, right after the logo disappears into the water, you can see a small fish locking it’s jaws. This is just a small example of the many wildlife that are presented in the game and this fish is actually based on a real fish called the Anglerfish. A lot of the time our artists draw inspiration from the real world and then use that […]
3D model of a scarecrow in Trine 2. As many of you may have noticed, Trine 2 has tons of 3D assets spread out in the levels, some are small and others large, but mostly they are very high in detail even if you can’t always notice it. This scarecrow for example can’t really be seen that well, due to all that sun light shining, but if you play on really high resolution and squint then you can see that he is made up of lots of small details. It’s things like these that are the backbone of Trine 2’s […]