As I said in the previous post, I believe that Atlus has an incredible advertising campaign here at the E3. Lots of the other companies are putting insane amounts of money into ads all around the place, but Atlus decided that having one on every expo goers neck would do just fine. Also Trine 2 got nominated for the best graphics of E3 2011. Let’s see how that one pans out. 😀 -Mikael
This years E3 has started of with a bang. Not too huge of a bang according to some people, but lots of news worthy releases either way. Being somewhat partial to the work that Atlus does, I still have to mention that they had one of the best marketing stunts in the whole E3. Basically every person who had a ticket/badge, also had an Atlus ad hanging around their necks. I will try to get a photo of that tomorrow. Also their booth is in a very special area of the convention center called the “concourse hall”, where there are […]
So I just got my E3 passes from the LA convention center info and apparently there are two different kinds of passes. The “exhibit only” is your regular pass that you get to see the main areas with. I got one of those. Then there is also an “exhibitor” pass that you can use to get into virtually every corner of the center at any given time. I wouldn’t need one of those per se, but Atlus was kind enough to supply me with one of those also. So I took full advantage of my super pass and walked straight […]
Since Atlus will be demoing Trine 2 here at E3 in Los Angeles, we won’t be doing any press conferences, trailers or other standard E3 shenanigans. That means that Frozenbyte is here mostly to take cool photos and make a couple of important meetings. So basically we will be showing you our view of what is going on here, while still focusing on the important releases that are Trine 2 and Splot. 🙂 Keep the comments coming and let’s see what we can get done here this week. -Mikael
I am very glad for all the comments you have left in this blog! Thank you for that. And the summer is pretty much here! (Do not laugh–in Finland summer lasts only from June to August, so we take pleasure out of every moment.) I noticed it last week, because it is starting to get hot in herrre. In the office that FB is growing out of. – Our CEO Lauri had to order 20 more fans to keep the testers cool. – Artists had to close the curtains because of the sunlight. – Programmers’ computers ignited… Ok, now I […]
Ever wonder about the lights in Trine? Or maybe about camera angles and such? Well we do, a lot. Illuminating a scene in the proper way is one of the most important tasks in terms of finalizing a look of a level. Whether it be an eerie, murky swamp or a tropical island at sunset, right type of lights make or brake the atmosphere. Camera areas are important in giving the players just the right size screen to look at, so that everything is clearly visible. Action comes in when talking about different scripts for objects, enemies and such to […]
Daisy the cow is one of the important side characters from the Splot universe and many might not think so yet but the game will have a lot of story related content too. This particular drawing is a small part of a story board that our script writer Maija has been working on for a while now. And also the whole project has been on for quite a while, just over three years to be exact, so a lot of content is in store. We can’t really release more detailed info about Splot until very close to the release, but […]
Picture credited to StevenT As you may already know, the Jack Claw project was released to the community during the Humble Frozenbyte Bundle. It has taken off nicely in a direction that is still open enough to let ideas fly, but defined enough to hopefully make it easier to follow the yellow brick road. We have already acquired important tools, such as a blender importer (exporter coming soon), thanks to active and enthusiastic community members. For design and other factors, we will post original ideas on things like gameplay mechanics, after which everyone can have their say at which ones […]