In honor of the HiB#3 going on right now, I decided to write about the ups and downs of being a part of an indie games company. Notice that I said “being a part” instead of working for, this simply because I believe that most indie minded people see their work as a lifestyle and many actually might not get any compensation for long periods of time. Another thing that you will learn in an indie setting is the power of multitasking, yes the kind where you can eat you lunch while coding and talking on the phone, but mostly […]
Ever wonder how much details are put into Trine? Well we are putting even more into the sequel. Here is a little look at how much details there actually are and also a little insight into why we are taking longer to finish the game. Perfection is not really possible but we try to be marginally close. 🙂 -Mikael
Very tiny little frozen pieces.. that is what goblins are going to be after you get the icy upgrades to the Knight’s shield and the Thief’s bow and arrow. First hit will slow them down, the second will freeze them into an ice cube and the third, well let’s just say that after the third hit we will need a top notch crime scene investigator to find out which goblin family to send condolences to. Also Amadeus can do something when the enemies are frozen. He can levitate the enemy and drop it or he can just drop a box […]
So last week we showed you a little bit of how cramped our office space can get. It was inevitable that we really needed to do some cleaning up and reorganizing. As it happened our CEO, Lauri, had an awesome, albeit time consuming idea about how to make cleaning cooler. We were to make a fort out of all the cardboard boxes that we had before we take them to the recycling bin. After most workers left for the evening, a few imaginative individuals stayed behind and with the power of ale from the neighboring Kingdoms we managed to raise […]
We have a problem… There is a human being in every single corner of this office. Literally. It feels crowded here. Every now and then someone drops something or tries to find their way through extra chairs and other furniture we have set aside for the future. We have not had a comfortable lounge since… well, I do not remember. But at least our lunch room is not colonized yet. Fortunately, every dark cloud has a silver lining (such a cliché but true!). In my opinion, growing out of your office means nothing but good business, so I am not […]
This round in the “Making Of” series we are looking at a new skill that Amadeus will have in the sequel. Throw Goblins into spikes to kill ’em or chuck the carcasses around just for fun after, just because it looks cool. Either way, our Wizard is going to be able to help out a bit more now with this skill. -Mikael
We thought we would publish parts of the original design document from Jack Claw to the community. From now on every week, we will add more parts to the design section of the forums. This is also the topic of our 3rd feature article on Edge. Read more on the how the world in JC was meant to be and comment or even write more fan fiction of you own for the project. http://frozenbyte.com/board/viewforum.php?f=25 -Mikael
Splot is our up and coming cartoony puzzle platformer, that will be out soon for a variety of systems. The game will run at a whopping 60fps on high end and still at a very playable 30-40fps on lower end devices. The mobile systems we have here are iPhone 4th Gen, iPod Touch 1st Gen, iPad 1st Gen, HTC Desire with Android and Nokia N900 with Maemo. We will also support Flash with a likely Facebook integration and of course a native application for PC, Mac and Linux. All in all we are not sure if all of the mobile […]
All games have glitches and bugs. Good ones have very few of them, but it is impossible to go without any. Sometimes bugs are accepted as a part of the game, thus becoming features and some even work as a point of inspiration for something totally new and exciting. In this video we take a look at a small glitch where boxes are dropped at a rate that is a bit too fast, so they end up making a very cool looking explosion. This will be fixed for the final game of course, but somethings just need to be shown, […]
I just heard the cutest story. As you know, Splot is coming out soon and FB’s project manager Tero has been busy with this awesome game since 2007. He is the father of the whole project and very proud of the game, as he should be! He is also a happy father of two kids. Once he asked his children to test the game. They did and reportedly were quite satisfied with their father’s and his team’s work. Just one little minus. “Not enough fairies”, was the judgement of Tero’s daughter. Tero considered these wise words. “Why not?” he thought […]
As Frozenbyte meets Notch, the only thing I could think about was that I wonder where Garry Newman is. But it was still awesome to see the person who did contribute the most to our charitable Humble Bundle. Also since it is Thursday, it means that E3 is over and we must say goodbye to the hectic halls filled candy to the senses. So this is over and out from LA and more next weekk from sunny Finland. P.S. the previous posts are now fixed and the pics work again. -Mikael