🎄 The 11th Day of December is here! 🎄 Two weeks until Christmas, can you believe it? If you haven’t started preparing for the holidays, now is a good time to start. Our office is already prepared for the festive season as you can see from the pictures. Today the Frozenbyte employees will share their Christmas plans with you: Linda (Support): I’m not much of a holiday person, but my fiancée and I will visit my family on Christmas Eve for a traditional lunch/dinner. My favourite Christmas food is perunalaatikko, a type of potato gratin, and I can’t wait to get […]
Week 49 (2.12. – 6.12.2019) Here are the progress notes of week 49: Design Features Testmap built for cargo lock frame and cargo beams: electricity consumption tested for both cargo solutions. Mining backpack tested: compression rates and processing speed for the backpack configured. Ship weapon prices adjusted to more reasonable values and crafting material requirements updated. Economy adjustments: material and resource value calculations and price corrections and profit margins adjusted in configurations. Improvements to joint motor behaviour design to prepare for new types, allowing cable connections on both sides for data and power. New UI created for creating and joining […]
Woof woof! Toby’s Dream DLC level is now available for everyone who has Trine 4 on PC, Nintendo Switch, PlayStation 4 or Xbox One. Toby the dog, as previously seen in Nine Parchments, has his own adventure in Heatherwood Hall with the Three Heroes! Follow the pawsteps of Toby and help him find all the treats hidden in the castle and its gardens. You can download the DLC for free through the digital marketplaces. To access Toby’s Dream in the game, complete the Prince’s Dream level of Trine 4: The Nightmare Prince and locate Toby’s Dream in the level selection […]
⛄ Day 10 of Christmas Calendar features community content ⛄ In need of new content to watch and spend time on? You just got lucky, here’s some stuff that you might want to check out: This Trine 4 let’s play by GaLm is really funny and great entertainment. The way the crew solves puzzles is very unique and they seem to have a good time together. This guitar cover of Storytime from Trine 4 OST is played by Anton Betita. He totally nailed this song, give it a listen! The original soundtrack is composed by Ari Pulkkinen, you can find the […]
🎁 It is another blessed day of Steam game codes! 🎁 UPDATE: All of today’s codes have been given out! Remember that you can still participated in the code raffle by leaving a comment to this post. Today’s game is Has-Been-Heroes. More information about the game can be found here. Keep an eye on the following platforms for codes: This blog post, we’ll add a code to this post later! Here is the code as promised (PNN8X), although I did divide it (PY8JI) into three parts to avoid bots (Z9Z20). Has-Been Heroes Twitter account Official Starbase forums When you find […]
❄️Day 7 and we are continuing the celebration!❄️ 2YWFQ-EG5G2-IHBCI Exactly 18 years ago Frozenbyte was officially registered as a company! Happy Birthday to us! To celebrate it, we want to share some music from the game Shadwen. The game was released in 2016, if you’re not familiar with the game, please check out this post here. Valse Assassin Shadwen Medley
Time for Day 6 of Christmas Calendar! 🎄 Today we are celebrating Finland’s independence day. Did you know that there are several features in Trine 4 that are inspired by the Finnish nature? Here are a few of them: The level Firwood Water is based on a lake called Saimaa, located in the heart of Finland. The lake has quite unique nature, and this level is a tribute to it with its small rocky islands and curving pine trees. A Saimaa-inspired level wouldn’t be complete without the seal friend enjoying its life sunbathing on a rock. The in-game seal was inspired […]
⛄Day 5⛄ A few weeks ago we created a channel on our official Starbase server where players could suggest name ideas for the in-game gas planet. We closed the channel after a week and received a large number of name suggestions. We chose our 5 favourites of them and now it is your time to choose yours. The name candidates for the gas planet are. Abstera-S Cerule Eos Krogius Origo You can vote for your favourite here.We are requesting a Google sign-in to cut down multiple log-ins from one person. So please, choose only one candidate and stick with it. […]
🎅 Day 4 of Christmas Calendar is hopefully bringing some laughter to your day 🎅 Game developing is hard work and not everything always goes as planned. Here are a few examples of Trine 4’s development process: That’s not how you use a door. Zoya, are your legs okay? Saving the kingdom must take a toll on the body. This spider is so much better at dancing than I am. Hope you enjoyed these little gifs of mishaps! If you want to learn more about game development, check out this article about Nine Parchment’s journey here.
🎅 It is gift o’clock! 🎅 UPDATE: All of today’s codes have been given out and redeemed! Thank you to everyone for participating, and stay tuned for more code giveaways during December. Today the elves of Frozenbyte will hide three game codes of Trine Enchanted Edition (Steam version). More information about the game can be found here. Keep an eye on the following platforms for codes: Comment section of our YouTube videos (November 2019) Starbase Forum: Progress Reports Weeks 41-45 threads Frozenbyte Discord server (any channel) 🎁 Here is a hint for you: the first code drops in 30 minutes. When […]
Week 48 (25.11. – 29.11.2019) Here are the progress notes of week 48: Design Features Cargo Lock Beam “status”-fields added to YOLOL, functionality tested: cargo lock beam state can be shown in the UI screen with YOLOL. Group instancing in asteroid mining job tested: group members can see each other and all the asteroids in instances regardless being inside or outside of the instance. Electricity costs for furnaces, material smelting and cargo beams calculated. Economy simulation calculations and planning worked on. Maneuver Thruster resource consumption adjusted to meet it’s reduced thrust power. UX improvements to UI design: unifying highlight and […]