The quest to find the team in the Starbase Closed Alpha with the greatest spaceships, best pilots and most seamless teamwork continues! A new video from the third match in the Boltcrackers Fleet PVP Tournament is now available. Watch the highlights from the action-packed match between Collective: Carnelian Team and The White Knights here: Stay tuned for more footage from the ongoing tournament! Wish to join the Closed Alpha? Join our Discord to find out how: https://discord.gg/starbase
Week 35 (August 24th -30th) Hello everyone! Here are the progress notes of week 35: Design Features Two versions of Urchin have been added to the Demolition Job Demolition Job rewards have been tested and balanced Refuel terminals have been added to ore towers Radioactive materials and trade design have been worked on User Interface The foundations of the Advertisement Designer were tasked The finalization of the Ship info page design is in the works Stations Work Hub update: Assembly hall has been removed Hall for the upcoming repair job has been placed Platform for landing and take-off has been […]
Week 34 (August 17th -21st) Hello everyone! Here are the progress notes of week 34: Design Features Design for the remote explosives has been finished and is now being implemented Design for mining laser changes is underway First version of the Ore Collector design has been finished and is now being implemented Design for “Transfer all”-feature for all connected containers in mining backpack has been worked on Progression design for Demolition Job has been finished Cutting Tool has been added to Demolition Job New shipwrecks have been added for Demolition Job: Carrier and Vasama Vanette “Total mass” text in Universal […]
A new Starbase video is here! This video takes a look at the new features that have been added to the game during the past month, such as beam welding and updates to the Universal Tool. It also showcases the player-made navigation system called ISAN, new ship shops filled with player-made ships, and highlights of battle events. Wish to know how to weld beams or see a bunch of Hype Vans battle each other in space? Take a look at Starbase – Alpha News August below: Join the discussion and on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
Week 33 (August 10th -14th) Hello everyone! Here are the progress notes of week 33: Design Features Design for a more customizable quickbar system has been done. Basic movement and resizing features have been designed as well as the ability to bind each quickslot individually without having to go through the settings menu Material tooltip design has been updated One new Spatha shipwreck has been added to Ship Demolition Job Tooltip descriptions for crystals have been fixed from “Ore” to “Crystal” Design for Ship Demolition Job tutorial phase is progressing, programming tasks have been created Tweaks in material and blueprint […]
The Starbase Closed Alpha has been running for a few months and players have designed countless ships, each more formidable than the other. A number of PVP events have taken place, where players have been able to test their ships and piloting skills in combat… but now it’s time for something more! The leading scientific minds of the Starbase world, the Boltcrackers have decided to host a special Fleet PVP Tournament! Twelve different teams have signed up and are putting their own ship designs, piloting skills and team tactics to the test. To find out more about the tournament and […]
Week 32 (August 3rd -7th) Hello everyone! Here are the progress notes of week 32: Design Features Demolition Job: Pincer shipwreck has been designed and added to the spawn list Demolition Job: the scrap attractors position has been adjusted so collected parts won’t float through the floor Damage model tests and adjustments have been made 14 new ships have been added to the game’s economy configurations Inventory tooltips for items have been improved to include more information Design for Cosmetics Shop UI is underway Design for the ability to change the position and properties of quickbar(s) is underway Design for […]
Week 31 (July 27th -31st) Hello everyone! Here are the progress notes of week 31: Design Features Improved tooltips that show materials and extra information have been worked on The new auto reload feature with Buzzsaw in the Demolition Job has been tested: the scrap attractor mass limit in the Demolition Job has been increased by 5% A new version of the mining backpack has been designed: 6 additional slots, all item slots dynamic, can hold small (one handed) items or medium (two handed) items Armor weigh and density adjustments and tests have been made Spaceships have been modified to […]
A new Starbase video is here! Another month or so of the Starbase Alpha has come and gone, with new features added to the game, new player-made ships, and new events. This video showcases new features that have been added to the game and includes a collection of clips from the gunship battle events we have held. Find out what’s been going on in the Starbase universe lately by watching Starbase – Closed Alpha News July below! Join the discussion and on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
Week 30 (July 20th -24th) Hello everyone! Here are the progress notes of week 30: Design Features Work on the Demolition Job continues: instancing area and instructions terminal have been added, and the job has been tested Design work for beam welding continues New pyramid plates have been added to economy Material progression and balance design has been worked on Damage model update design has been worked on Asteroid belt material distribution planning is in the works Blueprint design is underway: blueprint obtaining and progression have been worked on User Interface Design for the Cosmetics Shop item and cart pages […]
Week 29 (July 13th -17th) Hello everyone! Here are the progress notes of week 29: Design Features Design for a HUD editor is being worked on Blueprint tab design for Universal Tool is underway Demolition Job has been tested: technical core features are mostly ready, polishing will start next week Design work for Decal Tool has started UI design for Auction House’s blueprints is underway General shop page has been updated: outdated sorting elements have been changed to up to date ones The shop page layout has been reworked to accommodate the design of the item info screen Stations / […]