A new week, time for another episode of the Trine Comic. Here’s the 8th and final part! Although this was the last episode of this series, don’t worry! We’ve got another story in the works 🙂 Due to popular request, here’s a recap of all the episodes: […]
Frozenbyte is looking for new talent to join us in making the hit games of the future. Our company is guided foremost by a desire to make awesome high-end games. That end result is guaranteed by our independence – publishers or investors won’t have anything to do with our games. Our latest game, Trine 2, has been praised both by critics and players as one of the all-time greatest games made in Finland. Trine 2 is also a financial success with over five million copies sold worldwide. We do our best to maintain a great work environment and an enjoyable […]
It’s been way too long since the last episode of the Trine Comic Series was released – Part 5 came out over 2 years ago and the story was never finished. Wait no longer! Here is Part 6: We’ll post the remaining episodes of the comic series in the upcoming weeks 🙂 Here’s all the previous episodes as a recap, in case you missed them earlier, or just forgot what happened. Parts 1-5: […]
With today’s SHIELD Tablet reveal from NVIDIA, we’re also happy to finally release Trine 2: Complete Story for Android. You can read more about the SHIELD tablets from this NVIDIA blogpost. This is where there’s a connection. Trine 2: Complete Story comes pre-installed on NVIDIA SHIELD Tablets, so you get the full game for free if you buy the tablet. You can also find Trine 2 on the Google Play Store, but do note the game only works on devices with Tegra K1 chips. When playing on the SHIELD tablet, you can choose between using the touch controls on the […]
The most observant of Steam users already spotted a new Achievement for Trine called “Enchanted” earlier last week. I’m happy to clear a bit of the confusion today by revealing what this is all about. Trine is getting a free update on Steam, called Trine Enchanted Edition, starting with a beta today. The updated version does not impact the original game, both versions are still available, and can be selected from the same game launcher – so you can choose which version of the game you want to play, the original or the new one 🙂 Trine Enchanted Edition is […]
We’re attending Pocket Gamer Connects Helsinki, with Splot finally on public display after a long wait! Our booth is located at the Indie Showcase area at the back of the venue. Splot is playable on two iPad devices and we are handing out Splot plushies! Here’s our Splots waiting for an early bus ride – on the way to the event. If you happen to be attending, come try out the game 🙂
It’s Summer! What a great time to head inside to start up your PlayStation 4 and play some games 😉 We’re happy to announce that Trine 2: Complete Story is now part of this month’s PlayStation Plus subscription. If your PlayStation Plus is active this month, you’ll get Trine 2 on PS4 and a bunch of other titles on PS3 and Vita for free. Trine 2: Complete Story Launch Trailer Read more about June’s PlayStation Plus on the PlayStation Blog: http://blog.us.playstation.com/2014/06/02/playstation-plus-trine-2-pixeljunk-shooter-ultimate-nba-2k14-free-for-members/
We have updated our website with a new section called ‘Jobs’. You’ll find information there about our company philosophy and our approach to making games, as well as guidelines for applying to work here at Frozenbyte. We are hiring right now. At the moment we are especially looking for experienced programmers, but the other departments are also constantly looking for talented new people. If you read through the guide and feel you would enjoy working with us and meet the criterion, please be in touch. We look forward to hearing from you!
Trine 2 has just received a major new update on Steam! The game now supports touch-based devices that run on Windows, and we’ve made a specific UI for those devices. We think the new control scheme really brings a fresh feel to Trine 2, so anyone with a touch-based device, please check it out and give us some feedback on your experience 🙂 Here’s the longer changelog for the patch: Technical Fixed crash issues Changed default resolution from 1024×768 to 1280×720 Updated Steamworks SDK Controls Added touch screen control support for Windows Added touch screen on-screen buttons for Windows […]
We’ve started looking for people to come to our office to playtest our games. We hope to get feedback and fresh perspective on our games before their official release. A new section on our website called Playtest is now up. If you’re interested, and live close by or are visiting the Helsinki area, we encourage you to sign up. What’s the catch? You get to play our games that are not yet published, perhaps not even revealed! You get to visit our office, but you need to arrange your trip to Kuusisaari yourself You get to criticize our work You […]
Sound design in games is crucial to creating an immersive experience. However, many of the sounds we need for our games don’t actually exist yet, so we need to record them ourselves. This is called Foley. We have our own in-house audio studio, where our audio team records all of the sound effects for our games. They’re always asking for random items such as old microwaves or anything else they could break in the name of sound science. Here they are smashing different types of fruit and noodles, and beating some rocks with a hammer. Sound Quiz We have […]