Week 24 (June 8th – 12th) Hello everyone! Here are the progress notes of Week 24, hope you enjoy! Design Features Weapon properties were tested to see which ones aren’t currently used Grabbing tool carry limit bugs have been tested in various situations, these issues have been fixed Configurations to make Assembly Job terminals look identical with Mining Job terminals and the new instruction terminal have been started Building Tool has been tested for repairing damaged objects, both with processed material and ore All infantry weapon damage values have been fixed Economy design: preparations worked on for new crafting values, […]
Week 23 (June 1st – 5th) Hello everyone! Here are the progress notes of Week 23, hope you enjoy! Design Features Re-design for the Mining Backpack has been made, there is now more slots for items Ore mass and carry limits have been tested in the Mining Job for possible issues New instructions have been added to all Assembly Job workstations Economy and terminals have been added to the new infantry arena Fixes and configurations to the economy are being worked on Design for player to player trade functions are being worked on Design worked on for trade UI changes […]
Week 22 (May 25th – 29th) Hello everyone! Here are the progress notes of Week 22, hope you enjoy! Design Features Collection area sizes were adjusted in the Asteroid Mining Job: now the collection area covers the whole collection shaft Sell terminals were added to new ore storage towers Station windows were added to the LotBuildingManager as part of the framework which is mandatory to build first Asteroid Mining Job rewards were increased by 50% Furnace Design has been worked on, current math calculations have been finished Anubis has been added to the market and to the economy Major material […]
Week 21 (May 18th – 22nd) Hello everyone! Here are the progress notes of Week 21, hope you enjoy! Design Features New instruction terminals added to all Mining Job workstations Issue with the screens being destructible by players was fixed, now all screens are static and indestructible Ship blueprint feature for fixing ships on the go is under design Economy design: plans for in-depth material value overhaul is being worked on Economy configurations made for the newly added stations Resource systems conversion components have been checked on, design for simplified system for inventory integration is being investigated Changes made to […]
Global Accessibility Awareness Day (GAAD) is on the 21st of May and we want to join others in celebrating it! What better way than by finding out how we could make our games better in terms of accessibility? And who can better tell us than you, our players? Accessibility is sometimes harped on about as trying to make games too easy, but we don’t agree. While the point of our games is to challenge our players, they should challenge our players in ways that we intend them to. So if you love the puzzles in Trine, but just can’t see […]
Week 20 (May 11th – 15th) Hello everyone! Here are the progress notes of Week 20, hope you enjoy! Design Features Mining job rewards have been increased by 50%, also outer materials will get higher rewards from the Collecting Area and inner materials will get higher rewards from the small Collector The mining job collectors effective area has been increased: ore nuggets are now collected more efficiently from the workstation area Spawn area markings added to Asteroid Mining Job workshops where asteroids spawns; this helps in multiplayer to identify area where players should not stand when spawning new asteroids Modular […]
Week 19 (May 4th – 8th) Hello everyone! Here are the progress notes of Week 19: Design Features Assembly Job and Mining Job rewards adjusted back up to 5000-6000 credits per minute, so getting a proper mining ship will not be too tedious New mining ships tested in the asteroid belt, The Hauler seems to be the best choice for the first mining ship Asteroid Mining Job reward issue, where players standing close to the instancing area would also receive credits, was fixed Collision issues were fixed in ship market map Stations now turn their ore stocks into refined ore […]
Week 18 (April 27th – 30th) Hello everyone! Here are the progress notes of Week 18: Design Features Tooltip popup times adjusted, new item collection tooltips and weapon tooltips tested New mining tech tested with a mining ship with 16 crates: filling the crates, transferring ore to station storage and selling them worked as they should New resource bridge version created: this one does not need power at all and will be used in mega stations with the sell terminals The material sell terminal and resource bridge connection were configured to work with the new station tower design Asteroid Mining […]
Week 17 (April 20th – 24th) Hello everyone! Here are the progress notes of Week 17: Design Features Material purity features and UI design are underway Balance adjustment: Weapon body electricity conversion increased from 500 to 1500 electricity per second Balance adjustment: Reduced Rechargeable Battery electricity storage capacity from 20,000 to 10,000 units Balance adjustments tested and configurations made to ships to support that Furnace math reworked and debugged into a “final” form, it can now survive from possible design alterations Inventory icons fixed for turret pieces Design for resource net integration with inventory systems continues Prototype options for Lictor […]
Week 16 (April 14th – 17th) Hello everyone! Here are the progress notes of Week 16: Design Features Assembly Job tested, some issues found in bolt profile auto aim bolting in objects with more challenging geometry Fracture debris destruction effect tested Asteroid Mining Job rewards tested, some configurations made to the bonus rewards and balancing needs to be done to the rewards Economy settings tested and future features planned Economy design: ship weapon prices adjusted and missing items added to the turret shop Design for missing highlights for multiple choice buttons in settings menu worked on Upcoming chat channels design […]
Week 15 (April 6th – 9th) Hello everyone! It’s time for another week of Starbase progress notes! Design Features Color palette updated for in-game chat, old colors replaced with new colors that are easier to read. Chat colors for leaders in Group and Team chats set to follow same logic as in Company officer chat. Faction functions and chat needs design worked on for separate faction and faction officer channels. Option to show channel names (long or short) and timestamps (long or short) added. Buzzsaw tested, issues detected in the 3rd-person view passed on to be fixed. Jobs in Work […]
Week 14 (March 30th – April 3rd) Hello everyone! It’s time for another week of Starbase progress notes! Design Features Shoulder piece art for insignia configured. Assembly Job added to Work Hub and is now accessible in game again, after build error fixes. New fracture destruction effect tested, needs polishing and new fracture models. Early game player progression looked into, earning credits with new mining system tested. Ship and ship pricing economy tweaked, making cheap mining ships for new mining system tested. Chat UI worked on, color scheme improved with new color palettes and brighter colors. Chat UI visibility improved […]