The Story Continues… ๐ – Mikael
Well, not quite. Our cook is currently on holiday…and all that coding and work takes a lot of energy, so to recharge ourselves we decided to heat up the grill at lunch and enjoy the beautiful summer weather. After a masterpiece of food such as this one it’s great to head back inside to our cooled coding stations -Mikael
Now that E3 is over, some of you may have already heard the news: Trine 2: Director’s Cut will be released on Wii U! The new game will have tons of new features, lots of minor changes to the original game, improvements on gameplay, and the new party mode “Magic Mayhem” that will allow you to have fun with your friends locally and over the internet. On top of this, we will include the upcoming expansion pack. So all together a lot of content and the most complete Trine 2 experience to date. We hope this will make playing even […]
Last Thursday the Frozenbyte gang was honored with the “Best Artistic Achievement” award from the Nordic Game Awards. Visible on the top right and in the bottom pic. This makes two in total when we count our “Kyรถpeli” statue standing proud right next to the plaque. The statue was voted earlier this year by the readers of the “Pelit” magazine here in Finland. Of course we had to get nice cabinet to hold these awards and the majority of our other fruits of labor. Bottom shelves have the various retail copies of all our games and other great swag (like […]
So last time our making of video introduced some art from the upcoming expansion pack. Now we get to look at how some of the art gets into the game and some more sneak peeks into the new materials. One clip in particular is very special, the one where Amadeus slides.. it’s gonna be very different and cool. ๐ -Mikael
So we have announced an upcoming expansion that is still yet to be named. One thing that we do know is that we rather talk about an expansion pack rather than DLC. ๐ Anyways, since we haven’t made a “making of” video in a while we decided to make one about concept art and design, while also teasing a little about the new content. Here is a look at a “desert” theme and how it was designed from the start. -Mikael
All of the platforms are out and now we wait for more information about the upcoming expansion pack. Linux version is doing well and still has some issues that are being fixed. Thanks to everybody for all the help with that. Trine 2 is definitely still a project that keeps growing, but getting all the platforms out seemed like a cool milestone. Maybe as a look back we could try to remember what made it special. Let me know in the comments what your favorite moments were. ๐ -Mikael
Due fan demand and inter-office interest, this is an announcement for the official Trine 2 Speedrun competition! We have not made Trine 2 with speedrunning in mind, simply because it is a game you want to take slow sometimes, but there is always someone interested in completing levels with haste. The video above is a good example of how a Trine 2 speedrun can be done. So to enter the competition all you have to do is to make a similar video and post about it in the link below. http://forum.speeddemosarchive.com/post/trine_2__with_leaderboards.html As prizes, we will be sending out autographed retail […]