Week 45 (04.11. – 08.11.2019) Here are the progress notes of week 45: Design Features Player damage (when colliding) with ships tweaked: players receive damage when colliding with objects at high speeds. New values adjusted for player taking damage when being hit by objects. New mock-up of main CV profile page worked on. Bank statement positive and negative colours updated to be more colourblind friendly. Destructible station tested in the developer test universe. Missing battery cable slot fixed. Sell terminals set to ask best selling prices available on station. Economy configs updated to match new features. Economy design: Ship prices […]
Week 44 (28.10. – 01.11.2019) Here are the progress notes of week 44: Design Features Instancing tested on ship spawn locations (docks and landing pads). Grabbing Tool’s throw mechanism tested and tweaked. Mining laser now takes the armor of plates into account when trying to cut through them (strong armor plates take longer to cut through). Economy configuration fixes and updates. Missing locales added to the Ship Creator. New battery modular plugs tested. Configurations that the new updated rechargeable battery asset works with existing ships. Updated battery configured to support modular power plugs. Ship maps updated with new battery configurations. […]
👻 Happy Halloween! 👻 Today Frozenbyte’s office has been filled with the theme of Halloween! Our dining hall was covered with Halloween decorations and we even had Halloween-themed lunch, take a look! The spider cake was definitely everybody’s favourite 😀 For Halloween, we want to share some scary images of our Trine heroes. Get your new spooky avatars and wallpapers here: https://imgur.com/a/rDYfEPg Trick-or-Trine!🎃
Week 43 (21.10. – 25.10.2019) Here are the progress notes of week 43: Design Features Collision damage design: players take damage depending on the amount of impulse they receive when colliding with other players or objects Asteroid Mining Job tested for any known issues Building Tool UI worked on Locale, resource and economy configurations and fixes Locales added for Starbase Spaceship Creator devices and broken locales fixed Storage system and universal tool UI; Iterating on universal tool storage mode UI design, updating general universal tool UI design and unifying interaction logic between modes Gas canister reactions and explosions; testing an […]
Week 42 (14.10. – 18.10.2019) Here are the progress notes of week 42. Design Features New mining backpack design improved, UI tweaked to match the new design New economy settings configured for a new trading station Resource economy and insurance math tweaked Storage systems UI and interaction design worked on Station inventories UI worked on, new possible solution for some interactions Spaceship Creator multiplayer tested Stations Center pillars in main hall and storage floor updated in VIS rebuild Stacked lots worked on, higher grid slots tested Slot connector module worked on, taller connectors tested, test-build in Mega Station Creator Ship […]
Hello everybody! From now on we’ll be uploading our progress notes both on our official Starbase Forums and here. We have already published some of our earlier weeks’ progress notes starting from week 36, so if you’re interested in reading them first, do check out the thread here. Week 41 (7.10. – 11.10.2019) Here we have the weekly progress notes for week 41. Design Features New design and UI for the mining backpack Asteroid Mining Job tested in the editor and in DTU Cargo Crate durability issues tested, bolt connections need tweaking Assembly Job testing with different objects Economy configurations updated […]
Brilliant news everybody – the wait is over! Trine 4: The Nightmare Prince has been officially released. Today, our brave heroes of Trine return and take you on an incredible adventure throughout the magical world. With Amadeus, Zoya and Pontius your goal is to locate Prince Selius, young and troubled prince, and help him revert his mismanaged magic and the nightmares with it. Trine 4: The Nightmare Prince features refined 2.5D gameplay with astounding surroundings, renewed combat with new hero abilities, dynamic puzzles which change depending on the size of the team and more! Here is the launch trailer for the […]
Only one week to go until Trine 4: The Nightmare Prince is released! In Trine 4 the three heroes are reunited once more, this time to rescue Prince Selius and the waking world from his nightmares! With all their different skills woven together the trio will journey through all kinds of different landscapes, each more beautiful than the last. Check out the Official Game Overview Trailer below to learn what kind of other skills, both new and old, our heroes will pick up during their newest adventure! Please note that the video will show possible solutions to some of the […]
A new “Making of Trine 4: The Nightmare Prince” episode is now available. This time we focus on the art and story! Learn more about our three heroes and what their newest quest is all about. Find out how the story plays an important part when designing the art to the game, and discover the inspirations behind the art direction of Trine 4. Check out the episode below: Like Trine on Facebook: https://www.facebook.com/trineseries/Follow Trine on Twitter: https://twitter.com/TrineSeries 6Z0B6-E4A0A-V7ZYI
Phew, we’re finally here to share some exciting news with you! You probably are unaware of it, but there has been a small team of Frozenbyteans making a game about sword fighting in all secrecy. We’ve been developing, testing, designing and perfecting this gem for quite some time now. Much has happened during all the crazy years of development, but we are finally ready to show our creation to you. Let us introduce you to Boreal Blade, a third person team-based melee fighting game. Nintendo Switch players can enjoy their Boreal Blade experience starting today. A free demo version and […]
We just released a new Starbase video showcasing highlights of the recent 30 person developer test battle. In the video you can see an action-filled spaceship battle, detailed destruction, plenty of teamwork, and what was left on the battlefield after the fight. Want to find out what happened in this major clash between Empire and Kingdom? Check out the 30 Person Developer Battle below. Remember to join the discussion on the official Starbase Discord, and dont forget to wishlist Starbase on Steam!
We’re happy to announce that Trine 3: The Artifacts of Power is coming to Nintendo Switch eShop on July 29th! Store Page: Nintendo eShop North America / Nintendo eShop Europe Watch the full trailer below: About Trine 3: The Artifacts of Power Trine 3: The Artifacts of Power is a 3D platforming game of action, puzzles and adventure. The three heroes try to return their extraordinary gifts to the Artifact called Trine, and so they meddle with powers beyond their understanding: Trine shatters, and a heartless ancient sorcerer escapes. With only a broken artifact to guide them, the heroes must […]