Well apparently daily breakfast, lunch and snacks help.
Of course a lot of other things are needed to create the ultimate happy developer, but food is a good start.
Having a meal together brings our workers closer and let’s us talk about something other than work for a few moments.
Today we had a Friday brunch feast that would have moved me into a low level coma, if I wouldn’t have had a cup of coffee afterwards.
Also the fact that everyone isn’t rushing into some store around noon to get a pizza slice (vegetable) and a Dr. Pepper (agnostic drink of choice), does free a bunch of time for us to work on polishing our games.
Oh yea and we do serve real vegetarian meals too, not just pizza.
-Mikael
5 comments on “What it takes to create games like Trine 2 and Splot”
That looks freaking good.
Now that you all are nice and full, maybe you can put Trine2 out for sale on the PSN. 🙂
Careful with that amount of sausages, or you’ll end up making Magicka 2 instead of Trine 2 😛
Uijjuijjuijjuuiii. Minä tulen jatkossa teillepäin syömään. Uskomattoman herkullisen näköistä.
Frozen Scavenger Hunt #1
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