We are happy to publish Patch 1.0.4 for Trine 5: A Clockwork Conspiracy on all platforms today! With this patch, players on PC, Xbox and Nintendo Switch will finally be able to play together.
Here is the full changelog:
Trine 5: A Clockwork Conspiracy Update #2 (Patch v.1.0.4)
Major Fixes / Additions:
– Crossplay added between all of the following platforms in public and private games: All different PC storefronts, Nintendo Switch, Xbox One and Series.
– Virtual keyboard enabled for consoles for password input, allowing private games to support Crossplay.
– Invite feature added (does not support Crossplay!).
– Invites enabled for all consoles, within their own console families.
– In Friend Only games, Steam and Epic overlay supports inviting and joining into ongoing games, as well as inviting into lobby.
– Gog can invite friends into Friend Only lobbies through the invite button only.
– AMD: Fixed flickering shadows for older than RDNA2 cards
General fixes:
– Fixed hosted lobbies sometimes not appearing in the “Browse Games” -list when there were many ongoing games.
– Plugged a memory leak.
– Fixed a rare case where a joining player brought in an extra local player with them.
– Fixed local players spawning off screen in some cases.
Save system:
– Fixed a case of getting stuck joining a game when player’s save slots were full.
– Fixed Quick Join creating new saves, if player already had a save of that game.
General Gameplay:
– Last used character is now remembered in Classic games if players use a character not default for their player number.
– Fixed being unable to descend a ledge into ledgegrab if standing slightly over the edge.
– Improved ledgegrabbing on sloped terrain.
– Disallowed client having story progress locked skills unlocked, that the host doesn’t yet have, if they played the same save further on their own and then join back.
– Fixed “Last player remaining” -effect persisting after disconnecting.
Skills:
– Fixed a rare crash when controlling another Pontius’ Prismatic Talisman.
– Fixed object lock effect persisting on Pontius’ thrown sword.
– Fixed some upgrades being able to use incorrect player number for their function.
– Exploding clone no longer deals damage to the final boss through its invulnerability.
Level 4:
– Fixed a sharp camera re-focus after breaking out of the Garden Party Gazebo.
Level 7:
– Pontius breaks laws of physics less and can no longer get out of bounds in the level.
– Prevented starting a fight too early by throwing boxes ahead.
Level 8:
– Gate Guardian nor Tower Guardian can’t get stuck anymore to their flamethrower attack if Amadeus shoves a box to their face.
Level 9:
– One less puzzle that can be broken with Wind Burst and cause player to get stuck.
– Fixed broken French localizations for opening cutscene.
Level 12:
– Added a rope target to the bottom of the elevator near the end of level, in case player falls off.
Level 15:
– Fixes and improvements to the Sauna secret.
Level 18 and 19:
– Fixed Clockwork Mages causing softlocks by falling off or spawning so that they never teleported back up.
Localizations:
– Fixed overlapping texts in Nintendo Switch’s localizations of Czech, German and Japanese.
Other:
– Xbox: Fixed an issue that would sometimes cause joining to fail on Xbox.
– PS5: Fixed vibration not working on DualSense controller(s).
– PS5: Fixed Experienced Heroes Achievement not triggering correctly.
– Steamdeck: Fixed and updated on-battery frame rate limit from 30 -> 60 fps.
– FPS limiter is now a slider instead of a text field in Steam Big Picture mode and Steam Deck.
Links & Info: Website: https://www.trine5.com Discord: https://discord.gg/trine Steam: https://store.steampowered.com/app/1436700/Trine_5_A_Clockwork_Conspiracy/ Twitter: https://twitter.com/trineseries Facebook: https://www.facebook.com/trineseries |
4 comments on “Trine 5 Update #2 – Now with Cross-play!”
can you give us at least some rough estimate for trine4dlc ps version?
when will be released trine 4 dlc on ps5?
Any news bout Trine 4 DLC playstation version? <3
Not yet, but soon hopefully.
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