Week 12 (March 22nd – 26th)
Hello everyone. Here are the progress notes of week 12 of 2021!
Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
- Design for solid version of pipes and cables that can transfer resources and data has started
User Interface
- Naming policy has been updated to allow numerals for ships, companies and blueprints
- Design for new versions of company ship access pages has been worked on
- Spawn, flight, build and deconstruct rights have been combined under operator rights
- Operator is determined by rank/team/job
- Rank may give deed, trade and decommission access to accessible ships
Stations and Cities
- Old windows of Lot Designer’s medium halls have been updated with the new ones
Code
Gameplay
- Ship thrusters no longer consume resources/power when they cannot function due to their structural connection, nor in the Ship Designer edit mode
- Cargo Frame’s wall collisions now keep up with the ship during fast travel
- Magnetic Boots now lock on Cargo Frame fields
- Transponder colors were not shown properly, default color was corrected and priority was reversed
- Material Point Scanner code has been refactored to work with LOD asteroids
- Easy Build Mode has been worked on, ship blueprint saving functionality has been started
User Interface
- Resource management UI windows have been worked on, all tabs (that should) are now scalable
- Company bank accounts have been worked on
- An option to show previews of mail attachments in the inbox has been added
- Refactoring of the tutorial gameplay logic has been finished
Other
- Foundation modules should be same height when placed on moons (free-form building)
- Foundation modules should be able to be welded in place, instead of adding them to station automatically
Art
Animations and Emotes
- Work on new prone transition animations continues
Stations and Cities
- Details on the exterior of module hall c large 10 has been finished
Other
- Finalization of Large Generator assets has been worked on
- Viper armorset texture polish has been worked on
- Exorium processing unit has been finished
- All explosive container VFX have been updated for improved chain reaction behavior
Gallery
Don’t forget to join our official Starbase Forums and Starbase Discord for Starbase-related discussion and content!
See you next week! 🚀
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