Week 42 (October 12th – 16th)

Hello everyone! Here are the progress notes of week 42.

Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.


Design

Features

  • Building Tool UX improvements have been tested
  • Ore distribution design in safe zone and nearby areas continues
  • Keybinds and usability improvements have been worked on
  • Ship to ship propellant and power transfer configurations done and are ready for testing
  • Auction House Buy Order design and feature planning has been worked on
  • Electricity and power related design has been worked on

Stations

  • 12 new player spaceships added to spaceship shops:
    • Beli, Fornbogi, Herfjotur, Momento, Merchantman, Nusa light shuttle, Micro, Mammoth, Eurypterid, Tabletka, Chemosh Ark I, Marlin

Spaceship Designer

  • Decorative Short Interior Girder and Decorative Girder 144 cm are no longer considered as beams
  • Ramp 72x144x144 cm is now Plate Triangle 72x144x144 cm and moved from Decorative plates to Plates/Triangle folder in asset browser
  • Plate Triangle 72x144x144 cm default material is now Bastium
  • Plate Triangle 72x144x144 cm Base color also changed to match with other plates
  • Decorative column A,B,C and D are no longer available in Spaceship Designer
  • Snap point fixes: Turret Cradle Side Armor should now snap with both Mounted Weapon Bodies (Fixed Weapon Mount 1 combination), Turret Cradle Side Armor also should now snap with Fixed Weapon Mount 2

Code

Gameplay

  • Work on station building continues
  • The implementation of ship-to-ship resource transfer via resource bridge was finished
  • A fix was made for coordinate issues in ship towing that made possible to tow ships from almost everywhere
  • Initial implementation of printer device is done
  • The first version of repair job tutorial has been implemented

User Interface

  • A tooltip for the test flight mode in Spaceship Designer has been implemented

Spaceship Designer

  • Lag spikes from placing cable and sockets on large ships have been fixed
  • Entering the test mode while editing a YOLOL chip now saves the changes instead of discarding them
  • Added localized user error messages to mega station designer if the user tries to save a station blueprint with too many parts or parts exceeding the station building area
  • Mega station designer’s rotation tools rotating around the scene origin rather than selection origin has been fixed
  • Autosaves in Spaceship Designer were changed to show in the correct order from newest to oldest and to include dates in their names

Art

Animations and Emotes

  • Work on 1st person animation polish and sprint animations continues
  • Point, Yes and No emotes (1st person) are in the making
  • Pistol stand ADS aim poses polished

Armor

  • Praetorian textures and Adamant paintjob polishing is in progress

Other

  • Surface objects (rocks) were reduced to a reasonable amount on largest asteroid
  • A fix was made for a flickering issue with the surface objects in most situations

Gallery of the week

Don’t forget to join our official Starbase Forums and Starbase Discord for Starbase-related discussion and content!

See you next week!🪐