Week 43 (October 19th – 23rd) Hello everyone! Here are the progress notes of week 43: Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Right-click context menu has been tested: transferring large amounts of ore between ore crates in […]
Week 42 (October 12th – 16th) Hello everyone! Here are the progress notes of week 42. Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Building Tool UX improvements have been tested Ore distribution design in safe zone and nearby areas […]
Week 41 (October 5th – 9th) Hello everyone! Here are the progress notes of week 41. Please note that the “Progress Notes” are different from the Starbase Alpha “Patch Notes”. Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues. Design Features Building Tool UX improvements have been designed New Mining Job has been tested and configured Durability […]
We have released a new Starbase video! There’s been quite a few big updates to the Starbase Alpha during the past month. There have been changes made and new features added that change gameplay, especially when it comes to building ships and mining. This video takes a look at these new features, including the Material Selection Tool for the Spaceship Designer, the newly redistributed asteroid field, the Demolition Job, Audio Signal Device and more. Want to see what the new asteroid field looks like? Or hear what kind of sounds the Audio Signal Device can make? Watch Starbase – Alpha News September below: […]
Week 40 (September 28th -October 2nd) Hello everyone! Here are the progress notes of week 40: Design Features Ore Collectors adjustable power consumption design has been finished Universal Tool usability improvements regarding ship blueprint have been designed Armor system testing is underway, values have been fixed and tested based on feedback Material design: density values of heaviest ores have been fixed to make them less painful for ships to carry around First phase of transponder re-design has been completed and code tasks were created Stations DURATΞCH Spaceship shop has been added to Starting station Crusader’s “Nate” has been placed back […]