Week 36 (August 31st -September 6th)
Hello everyone! Here are the progress notes of week 36:
Design
Features
- Design for being able to adjust auto-generated LOD detail in Spaceship Designer has been worked on
- First version of the Demolition Job has been finalized
- Repair Job design has been updated
- Ore Collector has been tested and reconfigured, it can now be found from shops and the Spaceship Designer
- Material distribution design has been worked on
- Radiation and scanner design continues
- Iteration on factory devices is underway:
- Blueprint projector basic feature testing and design iteration
- Design review and iteration for robot arm tools
- Reworking old design for factory printer field devices
- Design for bolt-less attachment system and joint attachment/detachment feature is in the works
- Floating and overlapping pieces on Demolition Job ships have been fixed
- Design for controller support and keybind layout has been worked on
Stations
- New player spaceships and spaceship shops added: Rando 3 and Okim Industries 2
- Starting station’s layout has been changed accordingly
- “Hallway End” -modules have been updated: Missing priority snaps added and exterior made to match other hallway modules better.
- “Hallway ramp” -modules have been added to Lot Designer
- Work hub direction sign updated to match the new station layout
- The issue of PvP Station not showing up in the build has been fixed
Spaceships / Spaceship Designer
- Spaceship Designer:
- Windows frame 192x36x24 is now in “Windows Frame” folder, the default color has been changed to match with other plates
- Crafting data has been fixed for Curved window Frame 120x120x24 cm, Window Frame 96x36x24 cm, Window Frame 144x36x24 cm and Window Frame 192x36x24 cm; these plates are no longer considered as windows
- Socket tool cable/pipe now counts towards Cable limit in Spaceship Designer
- Spaceships:
- Ithaca IV: overlap issue in the beam structure has been fixed
Code
Gameplay
- Automatic scrap deletion inside safe zones has been enabled
- Durability now considers unbolted parts to belong in a structure (especially in Spaceship Designer editing) if they are connected in-game via two bolt-less connection technologies
- Mass center calculations of single-entity structures of reasonable size have been fixed
- Cargo mass locations experiencing semi-random lag, causing especially faster carrier ships to behave oddly, has been fixed
- Bolting now supports thinner object combinations than before
- Blueprint projector basic functionality is done
- Issues with weapons with single-shot magazine not reloading successfully after the first shot have been fixed
- Remote explosives implementation is underway
Audio
- First iteration of trigger device has been added
Spaceship Designer
- Save confirmation has been added before resetting or loading a new scene
- Potential fix for infinite Multi-user System overlap loop bugs has been worked on
- Overlap debugger rendering only one of the overlapping components has been fixed
- Action execution speed has been increased for many actions that used to check for overlaps without actually needing to, this used to cause lag spikes especially on large ships
- Lot blueprint holograms not showing up the first time after a lot is rented and edited has been fixed
Art
Animations and Emotes
- Work on remote explosive animations continues
- 3rd person animations for resource port nozzle are in the making
Stations
- Grid slot decorations have been updated due to legacy asset removals
- 2 animated holograms for the upcoming “Second hand spaceship shop” have been made
- Holograms for the upcoming “Advertisement Designer” have been categorized
- FarLOD texture maps of Demolish Hall have been updated
- Legacy assets have been removed and replaced with proper ones in Command Center
- Legacy assets have been removed and replaced with proper ones in Small Hallway modules
- Icons for the following assets have been made
- Basic and Angled outer plates
- Rail objects
- Office chair parts
- Logo hologram mesh for the upcoming DURΛTΞCH spaceship shop has been added
- Hologram LODs of Starting station’s red sector have been updated
Weapons
- Explosive drill textures have been added
- Mining Saw sparks have been adjusted by making them more constant in direction along with numerous other tweaks
- Laser Cutter hit point and effects have been adjusted
- Mounted AutoCannon shoot and hit has been updated
Other
- New asteroid belt optimization and configuration is underway
- Wrong texel density on “Plate Basic 432x432cm” has been fixed
Gallery of the week
Videos
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See you next week!🪐
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