Week 34 (August 17th -21st)
Hello everyone! Here are the progress notes of week 34:
Design
Features
- Design for the remote explosives has been finished and is now being implemented
- Design for mining laser changes is underway
- First version of the Ore Collector design has been finished and is now being implemented
- Design for “Transfer all”-feature for all connected containers in mining backpack has been worked on
- Progression design for Demolition Job has been finished
- Cutting Tool has been added to Demolition Job
- New shipwrecks have been added for Demolition Job: Carrier and Vasama Vanette
- “Total mass” text in Universal Tool material tab has been changed to “Total volume”
- New asteroid belt tech has been tested
- Economy configurations and fixes have been made: tool, weapon and ammo prices have been adjusted
User Interface
- The ship detail/info page is being worked on, “Hauling request screen” is in the works
Stations
- Starting station’s layout has been changed
- Workhub update is in progress
- Hall created for the upcoming Repair Job
- Grid slot layout has been changed. Waiting for level art and LOD update.
- Shop signs have been updated
- The legacy name “Market station” has been changed to “Marketplace”
- The legacy name “Showroom” has been replaced with the spaceship shop’s logo
- OKIM Industries’ spaceship shop has been updated
- Magnus and Moonfish have been added. NOTE: These ships will spawn in the rotation they’ve been built, but that will be fixed.
- Shop terminals have been moved in front of the ships for better visibility
Other
- Triangle thruster extension/Booster design is in progress
Code
Gameplay
- Refuel base logic implementation underway
- A bug fixed that occasionally caused the player to drift away after sitting down on a chair
- Torque deadzone adaptation adjusted further; especially poorly maneuvering ships should be able to fly straight better
- Angular changes (damping, practically) are now applied to moving ships
- Pieces split from a larger moving one start with a matching velocity
- Pricing support added for items that are made of materials other than their default material
- When despawning ships with cargo frames the cargo will be put into station storage if possible
User Interface
- Some bug fixes:
- Social menu Context menu duplicates when right-clicking in the “quick access”-area has been fixed
- Quickbar assert when there is no quickbar data saved has been fixed
- Modular armor slot double click / dragging not setting item to slot has been fixed
- Ammo being removed when item is dragged to equipment slot has been fixed
- Modular armor slots color appearing wrong has been fixed
- Dragging armor pieces to some modular slots failure has been fixed
- Item type without inventory entry not loading into the quickbar upon login has been fixed
Spaceship Designer
- The overlap test to detect overlapping objects that were bolted/welded together has been improved
- The default Multi-user Undo System action history size has been set to 100
- Settings menu options for configuring Multi-user Undo System history size have been added
- A bug that caused the Spaceship Designer settings to only apply to the current Spaceship Designer editor has been fixed
Art
Animations and Emotes
- 1st person animations polished for: Long rifle
- Work on remote explosive animations resumed
- Rummage animations polish has been worked on
Stations/Lot Designer
- Legacy station assets are being removed, which temporarily affects the visuality of station structures
- Rando player spaceship shop logo has been updated
- Hologram LODs have been created for the player spaceship shops
- OKIM Industries’ spaceship shop logo sign holograms added to help players more easily identify entrances to the shop
- Sunny Ship Center and Marketplace holograms have been changed
- A mesh for the new Rando logo has been created
Weapons
- Auto Cannon VFX has been updated
- FX offset issue in Buzzsaw has been fixed
Other
- New large asteroid cluster settings have been tested in-game
- Assets for the Explosive Drill have been added
- Battalion armorset textures have been added
- Updated mining backpack texturing is in progress
- Various UI assets worked on:
- Camera overlay for taking screenshots
- Quickbar on/off toggle buttons
- Tooltip storage size requirement icons
Gallery of the week
Videos
Don’t forget to join our official Starbase Forums and Starbase Discord for Starbase-related discussion and content!
See you next week!🪐
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