Week 31 (July 27th -31st)
Hello everyone! Here are the progress notes of week 31:
Design
Features
- Improved tooltips that show materials and extra information have been worked on
- The new auto reload feature with Buzzsaw in the Demolition Job has been tested: the scrap attractor mass limit in the Demolition Job has been increased by 5%
- A new version of the mining backpack has been designed: 6 additional slots, all item slots dynamic, can hold small (one handed) items or medium (two handed) items
- Armor weigh and density adjustments and tests have been made
- Spaceships have been modified to be used in the Demolition Job
User Interface
- The color picking submenu for the Cosmetics Shop UI has been worked on
Other
- Visibility range of Bolt Profile highlights has been increased
- Fixed Weapon mount 2 Bolt Profile has been updated: bolts now snap to all positions found in the profile
Code
Gameplay
- Beams can now be welded together using the Welding Tool. Beams are also welded when fixing them in ship blueprints using the Building Tool
User Interface
- Correct functionality has been added to the browse/buy/sell view
- Auction house UI integration to the Auction Client continues
- Chat messages have been added for “already in a group” / “already invited” situations
- Invites now get removed if the invited player leaves the game or the invite expires
Spaceship / Lot / Interior Designer
- Player station tech is being worked on, technical support for player created stations and lots has mostly been added
- Material tool raycasting now ignores all non-plate and non-beam components
- Minimum brush size has been reduced from 0.5 to 0.1
Art
Animations and Emotes
- Animation has been made for aiming at a resource port and when a successful connection can be made (1st person)
- All 1st person “relaxed” animations are being updated
Stations / Lot Designer
- Market station exterior holograms have been added
- Final market station exterior decoration update is underway
Weapons
- Plasma turret’s muzzle flash has been modified to be even closer to the handgun version, with bigger side effects etc.
- Reload effects have been made for Shotgun and Gauss Rifle
- Rocket Launcher VFX have been updated and smoke trail reduced
- Assault Rifle VFX have been updated and reload effects have been added
- Flame Thrower VFX have been updated: stream is more connected, idle effect has been added
- Wrong offset on side lights on autocannon muzzle flash has been fixed
Other
- Dreadnought armorset texture polishing is in progress
- The flickering on the purple ship thruster effect has been fixed
Gallery of the week
Don’t forget to join our official Starbase Forums and Starbase Discord for Starbase-related discussion and content!
See you next week!🪐
Leave a Reply