Week 29 (July 13th -17th)
Hello everyone! Here are the progress notes of week 29:
Design
Features
- Design for a HUD editor is being worked on
- Blueprint tab design for Universal Tool is underway
- Demolition Job has been tested: technical core features are mostly ready, polishing will start next week
- Design work for Decal Tool has started
- UI design for Auction House’s blueprints is underway
- General shop page has been updated: outdated sorting elements have been changed to up to date ones
- The shop page layout has been reworked to accommodate the design of the item info screen
Stations / Lot Designer
- Medium Hall 17 has been remodeled to fit the “Lot size – Small” -category, and is now called Small Hall 11
- Medium Hall 18 is now called Medium Hall 13, due to the previous 13 being updated into a large one
Spaceship Designer
- 30 Degree plates have been moved to “Special Plates” (Plates)
- 30 Degree beams have been moved to “Special Beams” (Beams)
Other
- Cable & Pipe tool magazine capacity has been increased (100->300)
Code
Gameplay
- Lamps are now buildable and unweldable in lots
- Players can now use one-handed tools and weapons while Universal Tool is open and crosshair mode is on
- Material tab now shows what material the pointed object / blueprint is made of
User Interface
- n issue with removing mining backpack when ores are vacuumed has been fixed
- The building layout and styling in the refuel menu have been updated
Spaceship Designer
- LOD generation options have been added to Spaceship Designer
- Save module tooltip being drawn wrongly has been fixed
- Module folders being closed when a module is selected has been fixed
Art
Animations and Emotes
- Work on remote explosive related animation continues
- Emote_point animation updated
- Issue with emotes not playing correctly in pilot chair has been fixed
- New emote_knock1 has been finished
- Emote_halt is underway
Stations/Lot Designer
- Exterior decorations on the biggest hall of the marketplace shops set is underway
- Holograms/lightstrips have been added to VIS_empire_hq
- Updated farLOD model and texture maps have been added to Command Center (Large)
- Updated farLOD models and texture maps have been added to parts of VIS Headquarters A and Empire VIS Headquarters (tower models vis_office_floor and vis_office_floor_base)
- Imperial capital station holograms have been updated to match the new gridslot changes
- Large hall 4 has been redesigned to fit the large lot area and has been added to the Lot Designer
- Small Hall 9 has been added to the Lot Designer
Weapons
- Flamer VFX has been updated, and FPS drop issues resolved
- Gauss Rifle FX has been updated
- Autocannon muzzle flash has been updated
- Plasma turrets projectile and muzzle flash have been updated
- Inventory icons have been updated for Arclighter, Bolter, Plasma Rifle, Laser Rifle, Long Rifle and Rail Rifle
- Gauss rifle ADS fire animation recoil has been reduced
- Mounted weapon and autocannon textures have been updated with better quality versions
Other
- Image asset has been added for the Spaceship Designer Material tool icon
- Player Ship shop variation 2 is in the making
Gallery of the week
Videos
Don’t forget to join our official Starbase Forums and Starbase Discord for Starbase-related discussion and content!
See you next week!🪐
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