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Week 25 (June 15th – 19th)
Hello everyone! Here are the progress notes of Week 25, hope you enjoy!
Design
Features
- Economy has been added to the new station (Proia)
- Economy configurations have been made to fix general issues
- Auction House and Spaceship Designer blueprint UI design is being worked on
- Plans for new armor mechanics to make damage more reasonable and balanced are underway
Stations
- Lot updates:
- Lot entrances have been centered in small, medium and large lot areas
- Lot areas’ altitude compared to the entrance locations have been updated, this creates building room where it’s been lacking
- Lot module updates:
- Each hall module now fits their corresponding lot area size, no matter which connection port has been attached to the lot entrance
- Due to this change, the following modules have been edited: Small hall 5, Medium hall 1-3, 5, 7, 8 and 14
- The following modules have been temporarily removed, until their rework is completed: Medium hall 13 and 18; Large hall 3-5, 7 and 9
- Grid slot updates:
- “Housing grid slots'” lot entrances have been centered, resulting in modifications of walkways and surrounding decorations
- Questionable decorations, such as floating panels, have been either removed or relocated in “housing grid slots”
- Space station updates:Capital Proia, a sphere-shaped 5 km diameter Mega Station, has been created and is currently being tested
Spaceships
- Two new player ships have been added to ship showroom:
- Mare and Moti made by player Okim
- Missing connection plugs have been added to hinge and slider bases:
- Hinge (L-Profile) 24x144x36 cm
- Slider (T-Profile) 24x144x36 cm
- Slider (L-Profile) 24x144x36 cm
- Slider (C-Profile) 48x144x36 cm
- Triangle thruster Nozzle: Collision threshold has been adjusted
Code
Gameplay
- Buildable holograms in lots have been limited to holograms that are connected to a doorway directly or through other built holograms
- Holograms are also not buildable unless their module is not connected to a module which has a completed framework
- FCU’s torque calculations have been fixed, when several thrusters are grouped (behind a single MFC output)
- A temporary mechanism has been added to update structures containing Ore Crates (until the crate mass approach has been refactored)
- Crafting data changes are now applied in Building tool material consumption
- Fixes have been made for the tutorial job timers showing incorrect time with multiple players in the same session
- Welding Tool effect syncing issue has been fixed
- Welding Tool effect no longer appears when welding invalid targets
User Interface
- Auction House UI is being worked on:
- Support has been added for rendering an additional tab set when rendering PersonalWindow windows
- The (station storage/ships/blueprints) rendering has been refactored to a common script, as it is used by both trade and auction house menus
- The general layout has been added to the buy tab
- Message of the day -box has been changed to open automatically when there are new messages
Spaceship/Lot/Interior Designer
- Unlocalized placeholder object names and descriptions have been removed
- Empty object names are now shown as their object type’s localized name in the scene view and properties windows
- ‘Furniture’, ‘Cables’ and ‘Pipes’ categories have been added
- Function to prevent options set by the user from being reset after updating the game has been added: if an option hasn’t been modified by the user, it will automatically update to the latest recommended setting.
- Spaceship Designer background model not resetting for clients that exit the Spaceship Designer has been fixed
- Synchronized group exit has been added: all players are returned to the game world when the host decides to exit, instead of clients being kicked each into their own empty instance of Spaceship Designer
Art
Animations
- New one handed tool stand idle animations have been made, crouch versions in-progress (3rd person)
- Emote_shutdown_end tailing has been modified, the emote should now end and tail very soon after the player has interrupted the loop
- Emote_facepalm_a has been finished
- Midair death animation variations are being worked on
Stations
- LODs updated to match the changes in Medium Halls: 1-3, 5, 7, 8 and 14
- FarLODS updated to match the changes in “Housing grid slots”
- Marketplace has been updated
- Floating weapon parts in the MAG store have been fixed and 6 mannequins have been added to the Kite store
- FarLOD model for Marketplace’s hallway has been added
- Exterior decoration update for Marketplace’s main hall is being made.
- Holograms have been added for Spaceship Shop. Metro stop -holograms are incoming
Other
- Medium-sized ice rocks have been modeled and their placements are being tested in-game
- Icons have been updated for Small Gas Container, Medium Gas Container, Large Gas Container and Fuel rod
- New small 12x12cm modular button base asset has been made
- Moon rock texture scale has been adjusted
- Sharp small size rocks for ice asteroids have been made
- Sharp asteroid rock formations are in the making
- Bloom intensity and size have been changed: bloom is now less intense
- Sun brightness has been lowered
- Edits to the laser turret and rifle projectiles and muzzle flashes have been finished
Gallery of the week
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Videos
Don’t forget to join our official Starbase Forums and Starbase Discord for Starbase-related discussion and content!
See you next week!🪐
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