Week 22 (May 25th – 29th)
Hello everyone! Here are the progress notes of Week 22, hope you enjoy!
Design
Features
- Collection area sizes were adjusted in the Asteroid Mining Job: now the collection area covers the whole collection shaft
- Sell terminals were added to new ore storage towers
- Station windows were added to the LotBuildingManager as part of the framework which is mandatory to build first
- Asteroid Mining Job rewards were increased by 50%
- Furnace Design has been worked on, current math calculations have been finished
- Anubis has been added to the market and to the economy
- Major material price adjustments and related economy design configurations have been made
- Design for trade UI changes have been made
- Improvements for social menu player invitations (group, company and friends) have been made
Stations
- New Kingdom Outpost station has been updated:
- Kingdom’s Spaceship shop -grid slot has been placed
- Vertical bridges rotated to their correct setting
- StationAreaEntity has been resized and centered
- Spaceship Design Workshops’ instance load modes have been corrected
- Proving Grounds updated:
- Spaceship Design Workshops’ instance load modes have been corrected
- StationAreaEntity has been resized and centered
- “Ore storage tower” has been completed, and several copies have been placed on stations: Capital Imperial (Origin), Empire Outpost and Kingdom Outpost
Spaceship Designer
- The number of Main Flight Computers (MFC) is now limited in Spaceship Designer (max 5)
- Spaceship Lamps have been finished: 8 colors for each variant
Code
Gameplay
- ‘Approaching safezone border’ -messages now appear when approaching from either side of the zone, not just from outside
- Lot hologram code has been optimized to perform a bit better
- A flashlight has been implemented for robots
- An option has been added for magnetic boots unseating behavior
- Ship recovery system has undergone some changes
- Item prediction issue when moving items between inventories has been fixed
- Durability now shows everything in yellow when designing a ship that does not yet have a valid frame
- Lifeline has been tweaked
- Stations now manufacture the intended amounts of items in all cases
User Interface
- Lifeline icon now show up only if there are friendly ships within the range
- Reward fluctuation system has been implemented
- Initial bare-bones version of a screenshot editor has been implemented for the Feedback tool
- UI for player trade is in the making
Spaceship Designer
- Lot designer blueprints have been hidden from asset browser and open blueprint dialog in the ship designer, and vice versa
- A bug that allowed buying invalid ships has been fixed
- Forced autosave added before the user opens the open blueprint dialog
- Forced autosave added before the user opens a previous autosave stash file
Planets and Moons
- Issue with moon surface not counting as a collision when releasing grabbed items has been fixed
- Moon surface generation has been updated
Renderer
- Asteroid ring optimization is in the making
Art
Animations
- Walk stop and crouch stop animations have been polished
- Giggle and clap4 emotes are in the making
- Emote_sulk has been modified heavily
- Emote_yes2 a and b have been updated: 2a got a small modification and up down aimings, 2b got heavily modified
- 1st person animations have been made for the Pipe Tool
Stations
- LODs for Station_hall_b_medium_18 have been updated
- LODs for station_modules_trading_market_station_elevator_hall have been updated
- LOD/farLOD models of mega_station_slot_37152_command_center_1_a have been updated and new texture maps have been baked and painted
Other
- Hall and hallway module icons have been updated in Station Creator, so that they match the actual modules
- Remote explosive, remote detonator and explosive pack assets have been added with preliminary textures, and are ready for final texturing and gameplay implementation
- Resource Bridge: Vcxel generation improved, so that it accurately aligns with the connection surface
- Ore storage tower level art has been finished
- Normal maps for snowy asteroid rocks have been adjusted
- Sharp XL asteroid rocks have been made
- Asset for small control panel speaker and small signal baton have been created
- Lifeline icons have been updated
Gallery of the week
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See you next week!🪐
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