Week 17 (April 20th – 24th)
Hello everyone! Here are the progress notes of Week 17:
Design
Features
- Material purity features and UI design are underway
- Balance adjustment: Weapon body electricity conversion increased from 500 to 1500 electricity per second
- Balance adjustment: Reduced Rechargeable Battery electricity storage capacity from 20,000 to 10,000 units
- Balance adjustments tested and configurations made to ships to support that
- Furnace math reworked and debugged into a “final” form, it can now survive from possible design alterations
- Inventory icons fixed for turret pieces
- Design for resource net integration with inventory systems continues
- Prototype options for Lictor fire control system updates worked on
- Design for Company functions continues, Shared property and blueprints design, Member and Rank access pages and Job access design worked on
- Design for armor color customization continues
Stations
- Marketplace alley terminal placement has been fixed, it was hidden inside level art
Spaceships
- Furnace ship testing continues, main goal was to test if the ship can handle all the mass of the furnace modules and fly properly
- Autocannon ammo clip rotations fixed in Lictor, Veles and Lancer
- Pre-cabled/pipe bolted modules worked on: plates added, new small extension module with 3 hardpoints (Wing prototype module), hatches added for main thruster module and buttons added for hatches in modules
- Asteroid hauling ship tests underway, some issues found when hauling bigger asteroids
Code
Gameplay
- The rental lot content offset issue has been fixed
- Hinge joints not opening/closing properly has been fixed
- Support added for initial building limits for in-game structures
- A delay in starting looped joint sounds has been fixed
- Support added for pre-made ships that have autogenerated LODs
- Assembly Job rewarding system issues have been resolved
- An issue fixed where the first hit on an asteroid wouldn’t spawn nuggets
- Thruster grabbing regarding converters has been fixed
- Bugs in lot file caching have been fixed
User Interface
- Resource Bridge syncing has been updated and support for selling material has been added
- Feedback Tool’s keybindings have been updated and code refactored
Audio
- Building Tool’s building audio not working when fixing things has been fixed
- Spaceship Designer toggle button sounds have been added
- Missing UI sounds and drop-down menu audio support have been added
- The most of the lot terminal menu audio has been implemented
Spaceship Designer
- Placement and preview spamming are now prevented
- An assert that occurred when spamming selection transformation or when pasting a single bolt has been fixed
- Group selection system breaking when returning from test mode has been fixed
- Incorrect module LOD position saving has been fixed
- Station designer’s asset browser tooltips have been enhanced and localized
Art
Animations
- Ad animation scaling has been updated and other small issues have been resolved
- Additional info ads have been added to market station
- Welding Tool now has animations for welding and reloading (1st person)
- Animation blend times have been improved between idle and movement states (3rd person)
- Mid-air death animations are in the making
Moons and Asteroids
- New rocks have been added to alpha moons
- Ice asteroid materials have been adjusted, multi-material tests have been made
- Snow and frosty rock materials for asteroids is in the making, multi-materials tests have been made
- The positions and rotations of the largest asteroid clusters have been adjusted
Other
- Pipe Tool UV mapping has been finished
- Tintcolors and fracture textures have been added to the beam fracture models, plate material has been added to the plate fracture models
- Weapon turret assets have been finished
- Flight test mode button icon has been added to Spaceship Designer
- Autocannon and weapon body assets have been updated
- Fogs have been adjusted
- Cliff rock density tests are underway
- Medium modules exterior decorations update is underway
- Steadfast armor set’s texture and paintjob quality have been polished
- Market station’s shop decorations update is underway
Gallery of the week
Videos
Don’t forget to join our official Starbase Forums and Starbase Discord for Starbase-related discussion and content!
See you next week!🪐
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