Week 16 (April 14th – 17th)
Hello everyone! Here are the progress notes of Week 16:
Design
Features
- Assembly Job tested, some issues found in bolt profile auto aim bolting in objects with more challenging geometry
- Fracture debris destruction effect tested
- Asteroid Mining Job rewards tested, some configurations made to the bonus rewards and balancing needs to be done to the rewards
- Economy settings tested and future features planned
- Economy design: ship weapon prices adjusted and missing items added to the turret shop
- Design for missing highlights for multiple choice buttons in settings menu worked on
- Upcoming chat channels design is underway
- UI for armor customization tool worked on
- Ship recovery feature: Initial design for potential future updates worked on, Design tests on initial system completed
- Device resource networks: Investigating possible ways to improve system compatibility with possible future goals, Ongoing design for resource net integration with inventory system
- Ongoing design for UI improvements to inventory, storage, and universal tool dialog
Spaceships
- Durability issue in Ithaca V1 fixed: beam frame was a bit inconsistent near one of the main thrusters, frame near rear thrusters reinforced
- Hedron and Urchin were found to have legacy YOLOL chips, YOLOL code edited to fit the current chip and old legacy chip was replaced
- Mining ship tests underway: testing how long it takes to fly to the asteroid belt and fill up all all the crates
Spaceship Designer
- Furnace modules added to category so they can be used inside Spaceship Designer
- Ship design with furnace started, the ship needs a very durable frame since the furnace modules are heavy
- Weaponry and Warheads limited object types configured and locales added
- Spaceship Designer economy design tested
Other
- All curved end plates are now correctly arranged by size
- Material types for ship windows updated to correct type
Code
Gameplay
- Manipulating non-owned ships in safe zones is now allowed
- Cancelling a ship spawn now returns the ship to the inventory
- Issues where grabbing lock remained after the grabber unloaded entity or when the player died have been fixed
- Small ship despawning issues have been fixed
- A tracking system for resources (fuel, power, etc.) is in the making
- Support for lot inventories has been finished
- Buzzsaw’s reload audio event not firing has been fixed
- Lot visualizations having wrong rotations has been fixed, lot area restrictions are now finished
User Interface
- Item shop not allowing to buy multi-part items such as small button has been fixed
- The rest of the item shop’s max buy amount issues have been fixed
- The ore vacuuming system now notices if there isn’t enough power and stops vacuuming ores
- Item pickup checks have been fixed, won’t allow picking up Mining and Assembly Job spawned items anymore
- Feedback server implementation is underway, some UI tweaks have been made
Spaceship Designer
- Station designer’s background appearing in wrong orientation has been fixed
- A log that can display text lines has been added to the bottom of the screen. This is currently only used to display a warning that an object in the current placement cannot be created
- Lot terminal menus no longer display non-station lot blueprints
- A bug that prevented multi-part robot arm selection has been fixed
- A bug that prevented properties window device fields from updating properly in multi-selection has been fixed
- A crash that occasionally happened when transforming objects too fast has been fixed
- Alphabetical sorting has been added to module library in station creator
- The possibility to use custom decimal count for sliders in settings menu has been added
Planets
- Support added for instancing multiple planet groups
Renderer
- Gas giant’s orientation has been fixed in Spaceship Designer
- Testing and fixing dynamic sky system refactor for the new mixed render queues and buffered updates has been finished
- The explosion damage on solid planet has been implemented
Art
Other
- Retopology for Pipe Tool has been finished
- Additional info/decoration animations have been added for market station
- Weapon turret assets’ low poly and UV’s have been updated
- A new tiling metal fracture material which works with voxel fracture pieces and fracture debris assets has been finished
- Rock instance amounts and render distances have been optimized,
- New small pebble rocks have been finished and tested
- Touchstone armor set’s texture and paintjob quality has been polished
- Ad animations have been updated
- Small adjustments have been made to rocky asteroid materials
- Ice asteroid materials are in the making
Gallery of the week
Videos
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See you next week!🪐
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