Week 17 (April 20th – 24th) Hello everyone! Here are the progress notes of Week 17: Design Features Material purity features and UI design are underway Balance adjustment: Weapon body electricity conversion increased from 500 to 1500 electricity per second Balance adjustment: Reduced Rechargeable Battery electricity storage capacity from 20,000 to 10,000 units Balance adjustments tested and configurations made to ships to support that Furnace math reworked and debugged into a “final” form, it can now survive from possible design alterations Inventory icons fixed for turret pieces Design for resource net integration with inventory systems continues Prototype options for Lictor […]
A new Starbase video has just been released! Over the course of six years of Starbase development we’ve encountered many bugs in the game. This video is a collection of some of the most amusing ones for your entertainment. We hope you enjoy it! Decide for yourself whether you would label these as bugs or as features by watching Starbase – Bug Reel below. Join the discussion and on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
Ever wondered how well custom ships and modified spacecraft will fare in battle in Starbase? Wonder no longer, we did some tests! In this special episode of Boltcrackers, Dr. Bolt and Bob try out various custom-designed and modified spaceships in battle vs the infamous Rob and Red Brigand! Watch the full episode below: What type of ship would you build and what would you like to see next? Join the discussions on the Starbase Discord and don’t forget to add it to your Steam wishlist 🙂
Week 16 (April 14th – 17th) Hello everyone! Here are the progress notes of Week 16: Design Features Assembly Job tested, some issues found in bolt profile auto aim bolting in objects with more challenging geometry Fracture debris destruction effect tested Asteroid Mining Job rewards tested, some configurations made to the bonus rewards and balancing needs to be done to the rewards Economy settings tested and future features planned Economy design: ship weapon prices adjusted and missing items added to the turret shop Design for missing highlights for multiple choice buttons in settings menu worked on Upcoming chat channels design […]
We’ve just revealed a new Starbase video! In the video you can see what the day cycle looks like in the Starbase universe. In addition, if you look closely you can see the public transportation at the station tirelessly at work day in and day out. Take some time for yourself to relax and watch Starbase – Eos 222 Timelapse below. Join the discussion and on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
Week 15 (April 6th – 9th) Hello everyone! It’s time for another week of Starbase progress notes! Design Features Color palette updated for in-game chat, old colors replaced with new colors that are easier to read. Chat colors for leaders in Group and Team chats set to follow same logic as in Company officer chat. Faction functions and chat needs design worked on for separate faction and faction officer channels. Option to show channel names (long or short) and timestamps (long or short) added. Buzzsaw tested, issues detected in the 3rd-person view passed on to be fixed. Jobs in Work […]
A new Starbase video has been released! This video showcases what the beginning of the game looks like, starting from earning your first credits to being ready to leave the starting station. Eager to know what your brand new endoskeleton can do to start out in the Starbase universe? Find out by watching Starbase – Getting Started below. Join the discussion and on the official Starbase Discord, and don’t forget to wishlist Starbase on Steam!
Week 14 (March 30th – April 3rd) Hello everyone! It’s time for another week of Starbase progress notes! Design Features Shoulder piece art for insignia configured. Assembly Job added to Work Hub and is now accessible in game again, after build error fixes. New fracture destruction effect tested, needs polishing and new fracture models. Early game player progression looked into, earning credits with new mining system tested. Ship and ship pricing economy tweaked, making cheap mining ships for new mining system tested. Chat UI worked on, color scheme improved with new color palettes and brighter colors. Chat UI visibility improved […]