We’ve just updated Trine 3: The Artifacts of Power on Steam, and the Mac and Linux BETA versions are now available for everyone to try.
Also the Windows version has been updated with lots of fixes! Check out the full list of changes below 🙂
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Trine 3: The Artifacts of Power changelog
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v1.02 (build 3060) – October 5th, 2015
Windows v1.02 patch and Linux & OS X BETA release
Technical
* Fixed some rare crash issues
* Fixed memory leak issues with AI navigation mesh data
Optimizations
* Batched model particles to single draw call
* Optimized AI navigation mesh data sizes
Online multiplayer
* Added a failsafe logic if online multiplayer game server doesn’t respond so that game wouldn’t jam into “Refreshing…” window
* Fixed issue where game used Local Area Network (LAN) for online games if Steam/GOG login failed
Levels
* Fixed and tweaked lots of small gameplay issues in all levels
* Fixed some broken AI navigation mesh data in various levels
Player characters
* Fixed issue where crouching could cause movement stuck
* Tweaked player character skills
* Tweaked player wall jumping so that exploiting wouldn’t occur
* Tweaked surface jumps from water (now instant, not delayed)
Gameplay
* Fixed issue where wallhead projectiles cut Zoya’s grappling hook
* Fixed issue where ALT+TAB could result missing characters
* Tweaked new level indicator in playable map scene
* Tweaked Trineangles visual deletion to be instant instead of delayed
Effects
* Fixed infinite looping effects when owner object had been already deleted
Input
* Added hardware cursor to be in use by default (can be changed from options.txt, InputModule::OSCursorVisible)
* Fixed cursor hide/show issues when using ALT+TAB
* Fixed cursor hide/show issues in general
* Fixed input disabling/enabling issues during cinematics
* Fixed Nvidia Shield Controller issues
GUI
* Fixed duplicate data in level’s checkpoint menu
* Fixed game console issues (console can be opened from F8 button)
* Fixed incorrect tooltips when using user binds
* Tweaked level’s checkpoint menu (automatically scale to correct size)
Save & Load
* Fixed end boss issues if player quit the game during the end boss and resumed game later on
Achievements
* Fixed incorrectly awarded achievements in online multiplayer game
Localization
* Added Finnish text localization!
* Fixed issue where missing localization caused game to be unplayable
PhysX
* Re-builded PhysX 3.3.3 libraries to fix rare physics issues
Launcher
* Fixed issues where some of the text didn’t fit to launcher in various languages
Public Editor
* Added “Localization package” option to MOD export so that generating/testing user translated localization packages would be easier
* Added support for enabling or disabling the playable map for MODs (check MOD export dialog)
* Fixed issue where playable map was enabled on MODs
* Fixed missing keyboard shortcut info in HELP window
Info
* All v1.02 (Steam and DRM Free) builds are online multiplayer compatible with this build (check the version number from game’s main menu)
Linux & OS X known issues
* Rendering: When using full screen and smaller resolution than desktop resolution, black borders appears and image isn’t scaled to full screen
* Rendering: Fog at the start of The Astral Academy is brightly yellow coloured
* Rendering: Water is flickering near the big watermelon in The Three Heroes – Pontius level
* Rendering: Some of the lights’ and glows’ edges are visible e.g in the The Astral Academy
* Rendering: Anti-Aliasing causes subtitles to clamp together
* Rendering: Graphics glitching when underwater in Academy Outskirts
* Rendering: The Chronicles of the Guardian page turn effect is upside down (fixed already internally, fix will be added to next build)
* GUI: Keyboard tooltip texts goes outside of the tooltip graphics
* Launcher graphic settings doesn’t change all rendering settings internally for the game (game isn’t that optimized as it could)
* Crash: Linux: Segmentation fault when exiting the game (happens to some users)
* Binds: Linux: Xbox360 gamepad is not usable is you delete user binds manually
* Binds: Linux: Xbox360 gamepad “START” button doesn’t work
* Binds: Linux: Xbox360 gamepad X and Back buttons don’t work on “Join an Online Game”
* Binds: Linux: Steam controller doesn’t work perfectly
* Binds: Linux: Amadeus (Wizard) accurate levitation upwards with gamepad doesn’t work
* Binds: Linux: Show previous hint bind doesn’t work
* Launcher: Linux: Launcher’s highlight for controllers is not properly visible
* Launcher: Linux SteamOS: Drop-down menus don’t work properly
* Launcher: OS X: Cancel button doesn’t actually close the launcher, the process still stays in the background (normal X close works)
* Binds: OS X: Xbox360 gamepad binds doesn’t work by default
Common known issues
* Some voice overs are still missing for various languages
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Steam announcement link: http://steamcommunity.com/games/319910/announcements/detail/39762414062670791
8 comments on “Trine 3: The Artifacts of Power Mac and Linux BETA”
I paid 21.99€ per game in Steam for Mac and does not run. Just open the launcher and not work the game gives me the error: the game has unexpectedly closed and will not open. Please ask for a solution or give me back my money, thanks.
I think you also emailed us about this? If you did, please check your inbox for our reply, or if it wasn’t you – sorry for the confusion, but please email us your Mac’s system specs at Support[at]Frozenbyte[dot]com and we’ll look into this. If you email us, please also link this blog post to your message so we know it’s you. Cheers! 🙂
Hello,
I paid Trine 3 of steam – mac. it does not work with the updated OS X 10.11.1 El Capitan.
I need help. Send me your answer. Thank you
Are you sure your computer fulfills the game’s system requirements? If you’re not sure, you can check them on the game’s Steam Store page or you can email your system specs to us at Support[at]Frozenbyte[dot]com and we’ll take a look.
Let me know if you have any questions about this. Cheers! 🙂
Hello,
I bought the trine 3 for Mac, but I’m having problems in the game.
1. When I open the configuration window, and I choose to play the “full window” mode, the game opens with an image out of scale. Only if I select “Auto” mode, the screen correctly opens in full screen mode.
2. When you click “Play” in the configuration window, the Mac hangs a bit, so the game opens, should be more fluid this process.
2. Within the game, the arrow (black) OS X appears in the game, and it is above the play arrow (yellow). The arrow of OS X should not appear, right?
3. When I press the “Esc” key, the game screen appears to give a run to the side, like the motion when we got back on the previous page the browser through touches track pad. Top of the game is in white.
4. There is no changing the graphics and resolution within the game. I think it could include this feature.
5. I connected my PS3 control through bluetooth to play, but did not work out.
6. The game could be more optimized for the Mac. I felt it a little heavy.
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ABOUT THE MAC:
Model: MacBook Pro (Retina, Mid 2012)
Processor: 2,3 GHz Intel Core i7
Memory: 8 GB 1600 MHz DDR3
Graphics: NVIDIA GeForce GT 650M 1024 MB
Software: OS X El Capitan 10.11.1
Trine 3 does not get pass the launcher in SteamPlay running on OpenSuse.
Any help?
Hi team
Hope you’re fine
The game is running but I’m unable to see my mouse cursor, so I cannot play.
I’m on Windows 64; my mouse is working for any other application and the keyboard shortcuts are working fine
Many thanks for any help
Take care
Titouan
Hi there, and sorry to hear you’re having issues with our game. Please email us at support[at]frozenbyte.com so we can assist you 🙂
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