Trine 3: The Artifacts of Power has been available on Steam as an Early Access game since April 2015. Now we’re excited to announce the game is also available for pre-order & play on GOG.com – DRM free, of course! Check the leaked footage from the Frozenbyte office: During the pre-orders, players will get the game for 15% cheaper than the official launch price. An additional 10% loyalty discount will be added if you own both previous Trine games on GOG.com. Also note that both of those games are currently on 75% discount on GOG.com until July 1st – so […]
Trine 3: The Artifacts of Power just received update #8! Mainly bug fixes, optimizations and added effects. Click here to see details of Update #7, which added some major new content, including playable levels. Here’s the full changelog: ******************************************************************************************************************** v0.08 (build 2942) – June 17th, 2015 Early Access update #8 (Bug fixes + Optimizations) Technical Added more optimizations (GPU occlusion culling changed to CPU occlusion culling) Fixed various crashes during single player game and online multiplayer game Online multiplayer Fixed black screen caused by invites Levels Fixed and tweaked lots of small gameplay issues in “The Three Heroes” level Fixed […]
Great news about the Early Access for Trine 3: The Artifacts of Power! We’ve just released update v0.07, the first major content update. Included are two new levels – the third Story Level and a new Challenge Level. Get ready to enter the mystical Astral Academy, where strange magic has taken control of inanimate objects. Here’s a short teaser of what’s to come (don’t watch if you don’t want to be spoiled in any way): The Challenge Level this time around is for Amadeus, befittingly called “A Wizard’s Nightmare”. In addition to the new content, we’ve been working on several […]
We just released a new update for the game! 🙂 The patch should now be live in both North America and Europe. The update adds Japanese text localizations to the game. There were also some general fixes and we added an indicator that allows players to check which levels have already been completed in hard+hardcore, which should make it easier to keep track of their Trophy progression. A while ago we also fixed online multiplayer compatibility between different regions, allowing European and North American users to play together. We haven’t received any user feedback on this though, so if you […]