Trine 3: The Artifacts of Power just received update #6, introducing several optimizations and bug fixes.
Changelog below. You can also find it from the game’s installation folder.
Cheers. 🙂
v0.06 (build 2921) – May 25th, 2015
Early Access update #6 (Optimizations + Bug fixes)
NOTE
- Patch size will be about 1.7 GB due to rebuilded data (optimizations)
Technical
- Added more and more optimizations
- Added versioning support to options.txt file
- Fixed crash issue which could happen when exiting from online multiplayer game
- Fixed bunch of other rare crash issues which happened to various users
Rendering
- Added shader optimizations
- Disable Occlusion Culling when using SLI/CrossFireX hardware (fixes some rendering & performance issues)
Online multiplayer
- Fixed bunch of small online multiplayer issues
Levels
- Fixed and tweaked lots of small gameplay issues in “The Three Heroes” level
- Fixed and tweaked lots of small gameplay issues in “Academy Outskirts” level
- Fixed and tweaked lots of small gameplay issues in “Themepark” level
- Fixed and tweaked lots of small gameplay issues in “Challenge” levels
- Fixed and tweaked lots of small gameplay issues in “Concept 01” and “Public Editor Example” levels
Gameplay
- Fixed bunch of small issues for all player character skills
- Tweaked logic for various player character skills
Effects
- Added new effects to various gameplay elements
Audio
- Added new audio effects to various gameplay elements and levels
GUI
- Added “Saving game” gear indicator (with text now)
- Fixed bunch of issues in control binds menu (invalid and missing bind names)
- Tweaked some tooltips
Launcher
- Added “Windowed (Fullscreen)” mode as an option into launcher
- Disabled High and Very High graphical detail levels from Win32 game executable and from 32bit Windows environment
Public Editor
- Fixed issue where public editor couldn’t process convex physics objects (scaling those objects didn’t work in MODs)
Info
- When reporting bugs, please always state game’s version number and build number. Check the version number from game’s main menu.
List of Known Issues
- Online Multiplayer doesn’t have sound if Voice Chat is enabled. You can disable it from %appdata%/Trine3/options.txt (more info on Steam community forums)
4 comments on “Trine 3: The Artifacts of Power Early Access Update #6”
Any plans on updating Trine EE on the Humble Bundle?
On Windows it is not the latest version and the Linux version is still missing.
We do plan on adding the Linux and Mac versions of Trine Enchanted Edition to both Humble Store and GOG.com. However, we’re currently very busy with Trine 3, so I can’t make any promises about the schedule. Sorry for the wait and thanks for the patience. 🙂
Hi.Realy great job with Trine 3.Let me ask you a question about the abilities.Will there be a skill tree,will we unlock new abilities from chests(like Trine 1)or the heroes have their abilities from the begining(means pontious without a hamer 🙁
Thanks for the support and feedback! 🙂 We’ll keep it in mind.
We don’t have plans of adding a skill tree. We feel that allowing the players to experience a wide variety of skills from the start and then introducing new ways to take advantage of said skills as the game progresses is the best way to go with this game. Naturally our aim is to keep the game feeling fresh and offer new puzzles even in later levels – we just don’t feel that a skill tree is needed for this. 🙂
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