Here’s the official beginning of our “A Day in the Life of…” blog series, starting with an inside look to the life of Frozenbyte Quality Assurance! A while back we gave you the chance to ask questions from our QA Department, and we got quite many good ones. You’ll find some questions and answers at the end of this post, but first I’ll introduce the department a bit. A normal day at work? Spot five differences between these two pictures. Up next will be our Design Team – you can post questions to them in the comments! Design is quite […]
You read correctly! We’re finally releasing our Frozenbyte Editor for both of the Trine games. As we did with Trine Enchanted Edition, this first editor release is a public BETA, and will be behind a password. The reason we’ve held off releasing the editor to the public before has been quite simple. It’s pretty difficult to use if you don’t know what you’re doing, and there’s *very* little documentation or tooltips. So did we make an easy-to-use version for everyone to enjoy? The answer to that is…not really 🙂 Instead we’ve opened a wiki page at www.frozenbyte.com/wiki and provided some […]