I was reading our forums and stumbled upon this thread, and it got me thinking…
We haven’t posted any new screenshots, gameplay videos or basically anything Splot-related for a long long time now. The reason for this is that the gameplay and graphics have changed a lot during the development, and we didn’t want to post anything that wouldn’t be making it to the actual game. However, this approach is not fair on everyone who’s been waiting patiently for the game to get released, especially those of you who bought it from the Humble Bundle.
So here’s a few new screenshots from Splot:
I also managed to get someone from the Splot team to play the game on an iPad, and I filmed it!
Here’s a short clip showing what Splot currently looks like:
Rest assured, the game is nearing completion. Sorry again for the long delay, we are working hard on Splot, and want it out just as badly!
-Kai
18 comments on “Splot, Where Are You At?”
Good to have news 🙂
I don’t know if you’ve noticed, the first screenshot has a misaligned scenery element (the metal thingie with an hexagon below the player).
Yay, more Splot screens! 😀
Yay Splot isn’t vaporware!
Thanks guys for adding polish to the game! Can’t wait to play!
2013 is ending and I seriously doubt the game will make it. If the game will be better because of the delay, I don’t mind. I understand that Indie studios don’t have enough people for simultaneous development, however, the thing that I cannot understand is, that you obviously found enough time/people to make an expansion/DLCs for Trine 2. If a DLC is more important than a full new game, I’m worried that the Splot won’t be not even nearly as polished as Trine. I really really hope this won’t be true!
Hi Andrej,
You are correct and Splot did not make the 2013 release date. The Splot team has dedicated members that are not working on the Trine DLC’s, but the team on Splot has been much smaller. We want Splot to be an enjoyable and exciting experience for all of you, so the polishing has taken a bit longer than anticipated. Sorry again for the delay.
Hello Kai, thanks for your reply. I wrote the comment because I was disappointed with the presentation of the development progress. Ok, the screenshots are nice, but the video is really bad. It’s 20 seconds long, filmed with a camera and it shows something we have seen in June 2011. On the Youtube channel there are tons of excellent Trine 2 previews, so why couldn’t the same be done for Splot? It’s evident from the screenshots that there are different enviroments available, why not show some of them in a video, add a puzzle or two and show how the Fairy interacts with Splot. No need for epic music, just a mashup of few levels is all I would wanted from a video showing progress.
Hi Andrej, I’m sorry that the video was so short. The gameplay in Splot has changed quite a bit from 2011, and we’ll try post more videos about Splot once we’ve got some of the video recording issues solved. What we wanted with this video was to show what the game actually looks like when played on an iPad device.
Thanks for the feedback!
It looks cool (well of course I prefer anything concerning Trine, thanks Steam to show me that game!) and its style seem pretty nice! (as long as it is not free to play or I’d run away from it, as most people would do).
Hope it will be release on steam soon with trading cards 🙂
I really liked the demo back then, that’s why I’m looking for progress on this game from time to time. Nice to see it’s not dead, but I’m really sceptical now. The demo-gameplay did look much more complex from design and more challenging/interesting with the wasd movement and mouse fairy puzzling, now it looks like a very boring two button touchscreen mobile game.
Let’s hope I’m wrong..
And there is another eternal silence about Splot….
I remember that this game was coming out on the Nokia N900 (and even for the Nintendo DS.)
On the Splot video, 90% about the comments was that people wanted it on the N900…
I hope that they will still release this game for those platforms…. (Maemo, MeeGo and maybe even on Jolla – Sailfish OS)
Please don’t forget to support the OS’s from your own country! 🙂
Sorry about the silence concerning Splot! All I can do is to assure you that Splot is still under active development and we do want it released just as badly as you do.
The game will first be launching on iOS. We are also hoping to get the game out on several other platforms soon after that, but we will look into those possibilities more after we get the game out on iOS first – so I can’t make any promises about those at the moment. Unfortunately though, we have no plans to release the game for the other platforms you mentioned.
Thank you for your support and patience. 🙂 Cheers!
That’s a bummer….
You’ve gotten all the support from our community… and we’re getting abandoned 🙁
That’s a shame…
We do appreciate all the support we get and have full intent to listen to the community also in the future. I hope no one is feeling abandoned because of this, as it is in no way our intent. Of course we’d like as many people as possible to get their chance to enjoy Splot! 🙂 We will do our best to make that happen, but unfortunately there are some wishes we are not able to fulfill.
PC support is *officially* no longer promised? When/why was this change made, despite raising over $900,000 total in purchases through The Humble Frozenbyte Bundle way back in April 2011 which explicitly promised the title for Mac/PC/Linux. Now a proper PC port is only ‘possibly’ happening?
I can’t help but feel a victim of blatant false advertising on the original Humble Frozenbyte Bundle. I paid for a copy of Splot, and it seems I will not be receiving the product as advertised (PC/Mac/Linux), or possibly at all.
Is there a way I can seek a refund through your company for 1/5th the price I paid for the Humble Frozenbytes Bundle?
The reason I’m not officially promising anything here is simply because this project has taken so long, and we’ve learned the hard way to avoid making any promises before everything is 100% set in stone. 🙂
We still do have full intent on launching the game on Windows, Mac and Linux – and thus, all those who purchased the Humble Frozenbyte Bundle will get it too. But like I said, we’ll focus on getting the iOS version out first, and since we don’t have a set release date for that, I can’t really make promises about the other versions either – though hopefully they’ll be out soon after.
If, for some reason, we would not end up on launching the game out on those platforms, I’m sure we could discuss compensation for those who purchased the bundle. However, please keep in mind that Splot is – and was at the time of the Humble Frozenbyte Bundle – a work in progress, and those kind of projects can change quite a lot in the way, and often do. I understand it might have been frustrating to be waiting for this long, but there’s no need for despair. We’re working hard to get Splot out for all of you! 🙂
I think you guys should also support Jolla (running on Sailfish OS) from your own country 🙂
I’m sure it will be an instant hit for all Jolla users!! 🙂
*ahem* half way through 2016 and still no PC release?
Do I take it that it will never happen now?
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