Bonecrusher is the newest addition to the Trine 2 enemy repertoire and was recently introduced in the new GamesCom Co-op trailer. In this video we show you how this gnarly beast was made, all the way from the concept art to something that you might not want to meet in a dark alley. -Mikael
Frozenbyte Ltd. and Focus Home Interactive have joined forces to publish the PC/Mac retail versions in the European Union. The release date for now is Q4, with more specific dates to follow soon. There will be a normal and a premium pack, the premium will include at least the OST made by Ari Pulkkinen and likely other goodies also. More info on the Focus website. The console side is published worldwide by Atlus and Frozenbyte is self publishing Steam and various other digital channels. -Mikael
GC11 was last week in Cologne, Germany, and it was huge. I mean lots of people, approximately 275k for the whole duration. Me and Ari Pulkkinen were there and spend most of our time at the business side in meetings, but then on Friday the business side closed and we had to venture out to the show floors. The first 2 pics here show a little bit of what kind of crowds we encountered. After making it through the sea of people we finally got to the Microsoft booths were Trine 2 was being demoed. As you can see from […]
GamesCom is going on and you can actually play Trine 2 at the Xbox booths in Hall 8. Me and Ari Pulkkinen will be there also now that the business side is closing and most of our official meetings are done. If you can’t make it to GamesCom then the new trailer will keep you grounded for a bit. We wanted to make an EPIC! trailer with focus on co-op and think that it looks pretty nice. -Mikael
Pontius the Knight. The royal ale provider of the kingdom. His humble abode is a serene farm with pumpkins so big that Cinderella could have had a yacht instead of a carriage. When Pontius is not off on his adventures, he takes pride in maintaining his tiny ranch in top condition and tends to his various livestock/lunch meats. After all, he has a certain armor size to maintain. This video is a little look at how the farm landscape was put together. -Mikael
In honor of the HiB#3 going on right now, I decided to write about the ups and downs of being a part of an indie games company. Notice that I said “being a part” instead of working for, this simply because I believe that most indie minded people see their work as a lifestyle and many actually might not get any compensation for long periods of time. Another thing that you will learn in an indie setting is the power of multitasking, yes the kind where you can eat you lunch while coding and talking on the phone, but mostly […]
Ever wonder how much details are put into Trine? Well we are putting even more into the sequel. Here is a little look at how much details there actually are and also a little insight into why we are taking longer to finish the game. Perfection is not really possible but we try to be marginally close. 🙂 -Mikael