All games have glitches and bugs. Good ones have very few of them, but it is impossible to go without any. Sometimes bugs are accepted as a part of the game, thus becoming features and some even work as a point of inspiration for something totally new and exciting.
In this video we take a look at a small glitch where boxes are dropped at a rate that is a bit too fast, so they end up making a very cool looking explosion.
This will be fixed for the final game of course, but somethings just need to be shown, even if they don’t become a part of the game. 😉
-Mikael
4 comments on “Making of Trine 2: Exploding Boxes”
HAHA! That is awesome…
Hah, that was quite unexpected 😀
Wow, that’s pretty cool. But yeah, that probably should be tweaked just a tad. I’d say leave it, but looks like that bogs your computer down some, too…
This is one of the better game design perks- you get to see all the cool glitches you create and have to take out, such as a spaceship getting hit with an asteroid and suddenly blasting off at a zillion light years per second. But I must say this is one of the cooler glitches I’ve seen. Thanks for sharing. 🙂
Great!!!
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