I just heard the cutest story. As you know, Splot is coming out soon and FB’s project manager Tero has been busy with this awesome game since 2007. He is the father of the whole project and very proud of the game, as he should be!
He is also a happy father of two kids. Once he asked his children to test the game. They did and reportedly were quite satisfied with their father’s and his team’s work. Just one little minus.
“Not enough fairies”, was the judgement of Tero’s daughter.
Tero considered these wise words. “Why not?” he thought and decided to put a fairy into the game.
Nettle was born.
She is fast as light, strong as an ox and cute as a kitten. Nevertheless, she is also so tiny that she can live in Splot’s mouth.
In the picture you can see Nettle as the small ball of light and as many of you may have already found out, she plays a very integral role in solving puzzles and general gameplay.
More on Splot and Nettle very soon, as we are nearing the launch of the game.
-Susie
6 comments on “Kids say the darndest things”
Posted by by Mikael but signed with Susie? Now who was it really? 😉
What was the magic before it became Nettle the fairy?
Would you say that this game is easy and kids can play it without problems? Or just smart ones like Teros? Or are there real brain-cracker like the ones from braid inside? Or combined (you could play through it with a bit of thinking but if you want the full sensation you need to take advantage of your brain and explore the hole level and try different things to reach secrets)?
I sometimes post stuff for Susie, so yea that was my bad. And now the first comment is about that so I might as well leave it be. 😉
Some of the puzzles are sort of difficult at first, but nothing too tough. Plus you are not in a real hurry, since the game is not really time oriented, which gives you a lot of time to ponder.
As a point of reference, for me some of the puzzles are kind of like in the original NES Zelda, in which at some points you actually needed to stop and think for a bit. 🙂 …And then as a cherry on the top, of course there will be a bunch of more challenging bonuses as well.
Nice. I really like the puzzles you have so far on the demo. Not incredibly insanely hard, but challenging. And yes, the fairy is a nice touch. 🙂
Urfoex: I wrote this, but Mikael is my proofreader and he posted it for me. 🙂 Hence his name. Sorry for that!
MOM4Evr: Thanks! I did not have time to answer your previous questions, but it is nice to see your comments here. 🙂
This is an interesting piece of information as I had a totally different idea about how Splot concept was developed after I tried the demo. The physics-based puzzles in Splot are nice and not-so-hard to complete after a bit of thinking. But the coolest thing about the game is the team of two characters with different abilities. Seeing Splot open his mouth in wonder when Nettle goes into action is always so funny I keep smiling every time I see it. Hence I thought the initial idea of the game was to put a team of (two) heroes into the physics puzzle world and see them interact.
Pavel: Of course this story was a bit simplified version of what really happened. I guess developing the character of Nettle was quite a long process. But in my opinion, Tero was wise when he listened what his daughter had in her mind, because sometimes you get the best ideas when you least excpect them! And yes – Splot is so cute when its mouth is open. 🙂
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