I am very glad for all the comments you have left in this blog! Thank you for that. And the summer is pretty much here! (Do not laugh–in Finland summer lasts only from June to August, so we take pleasure out of every moment.) I noticed it last week, because it is starting to get hot in herrre. In the office that FB is growing out of. – Our CEO Lauri had to order 20 more fans to keep the testers cool. – Artists had to close the curtains because of the sunlight. – Programmers’ computers ignited… Ok, now I […]
Ever wonder about the lights in Trine? Or maybe about camera angles and such? Well we do, a lot. Illuminating a scene in the proper way is one of the most important tasks in terms of finalizing a look of a level. Whether it be an eerie, murky swamp or a tropical island at sunset, right type of lights make or brake the atmosphere. Camera areas are important in giving the players just the right size screen to look at, so that everything is clearly visible. Action comes in when talking about different scripts for objects, enemies and such to […]
Daisy the cow is one of the important side characters from the Splot universe and many might not think so yet but the game will have a lot of story related content too. This particular drawing is a small part of a story board that our script writer Maija has been working on for a while now. And also the whole project has been on for quite a while, just over three years to be exact, so a lot of content is in store. We can’t really release more detailed info about Splot until very close to the release, but […]
Picture credited to StevenT As you may already know, the Jack Claw project was released to the community during the Humble Frozenbyte Bundle. It has taken off nicely in a direction that is still open enough to let ideas fly, but defined enough to hopefully make it easier to follow the yellow brick road. We have already acquired important tools, such as a blender importer (exporter coming soon), thanks to active and enthusiastic community members. For design and other factors, we will post original ideas on things like gameplay mechanics, after which everyone can have their say at which ones […]
At this point in the making of Trine 2 the game has been demoed, tested and frozen too many times to remember. To get a little view of what it is like to be a game tester here at Frozenbyte, I interviewed one of them briefly. “The main task of the tester is to simply test the game as comprehensively it is possible. For example here you can see (along with many other things) some visualizations of thief´s grappling hook components and areas, which determine when and where thief can swing using her rope. The main mission is to find […]