SamWalter wrote:maby it allot bigger then we thought even so i would gladly pay the developer that kind of money even if it only 4 hours i really loved the demo it felt really refreshing to play like when i played flower it was pritty much pac man in design except in early level were there was nothing that could hurt but in design it were 3d with a very cool twist on it that how i felt when i played this atleast that feeling i got from flower that refreshing felling instead of playing call of duty were it feels like the same game over and over again with a new "cover" not cover like in gears of wars or uncharted but like the cover of a magazine
back to the cod thing the just re-do stuff to the better but it still feels the same after playing cod sense the original one was launched
so great job over at frozenbyte you guys are in finland right ? atleast the company is from finland that what it says on wikipedia if your in finland hello neighbour i'm from sweden anyway the demo was great keep bringing new titles like this
FB_Lauri wrote:While guidelines are set by our publisher, in my opinion price around $/€ 30 is very reasonable for a game which production values are very close to a retail title. While we are labeled indie as developers, Trine is far from a game created by a solo hero developer (we have over 20 employees and Trine has contributions from a double amount of people). We are very confident that we can deliver a full retail experience with Trine (hence PC version is sold in retail also for approx 35 to 40 eur/usd!).
pkt-zer0 wrote:Let's have some price comparisons then, shall we?
30% more expensive than the Orange Box (HL2+EP1+EP2+TF2+Portal), 100% more expensive than Team Fortress 2. 100% more than Zeno Clash (best selling indie game on Steam), 100% more expensive than World of Goo (compared to 2DBoy's price, not that of Steam), in fact, it's the single most expensive indie game on Steam.
I'm not some sort of marketing genius, but I don't think this'll work out too well. Is there even any game on PSN that's anywhere near 40$?
FB_Lauri wrote:More generally on topic, it seems that labeling us under "indie" seems to give some people totally wrong image about us doing "cheap", "not real" games, as Trine is not done with anything near indie budget, nor with indie team or anything what includes indie except big heart .
FB_Lauri wrote:Maybe if the reviews also suggest Trine is a bit better than normal indie 7x, then we can maybe keep our pricepoint
FB_Lauri wrote:Also, I don't understand why the price is a problem, as most games usually get a discount price after a while. The wait is easy when the saved $10 can be spent on cheaper game which can be played until the expensive game gets discount.
decoy wrote:Hahahaha i already posted in the other thread why i am not satisfied, many things go without saying but maybe i have to point it out directly
Any small incentive(price in this case) you give to customer, he will likely to pirate it, specially on PC.
THey will always compare it to other games and will make decisions subjectively.
Why i am bothered because even i will buy as a fan of 2D and artstyle, others won't.
There would be fewer no. of gamers like me.
Game is high priced definitely, Look at flower , it rivals everyother AAA game on market, even in graphics and tech, not to mention genre breaking nature. ITs only 10$ for 2 hrs game, which i have played more than 10 hrs .
I play it monthly. Its very relaxing but point is its very cheap even though indie.
Trine on other hand will be compared to flower and fatprincess, crashcommando(later ones provide weeks of fun because they are multiplayer ONLINE), it has more comptetion there, however i think if its in the hands of sony and your publisher, it would not exceed 20$. Even punisher is super cheap only 10$ and they have even added singleplayer story mode now with digital comic art panels which wasn't there at the first place.
FB_Lauri wrote:As there are so many better and cheaper games this should really be a no-brainer, my honest suggestion for you is to skip Trine.
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