An awful crime has shaken the world of Trine and our hero must do his everything to right the wrong and save the day. And his cloak.
Especially his cloak.
- Mikael
An awful crime has shaken the world of Trine and our hero must do his everything to right the wrong and save the day. And his cloak.
Especially his cloak.
- Mikael
Sorry for the brief delay but here it is! The second part of the comic!
*Click the picture to enlarge it*
- Mikael
So last time our making of video introduced some art from the upcoming expansion pack.
Now we get to look at how some of the art gets into the game and some more sneak peeks into the new materials.
One clip in particular is very special, the one where Amadeus slides.. it’s gonna be very different and cool.
-Mikael
So we have announced an upcoming expansion that is still yet to be named.
One thing that we do know is that we rather talk about an expansion pack rather than DLC.
Anyways, since we haven’t made a “making of” video in a while we decided to make one about concept art and design, while also teasing a little about the new content.
Here is a look at a “desert” theme and how it was designed from the start.
-Mikael
There are few things you except to find in an icy tundra: snow, ice, some more snow and a large frozen mammoth skeleton!
As I have mentioned earlier, Trine 2 is filled with creatures wondrous and unique, some just little more dead than the others.
The Mammoth is one of those. Its structure is based on a real animal, the skeletal construct similar or identical to its once existing cousin.
For more information, check here: http://en.wikipedia.org/wiki/Mammoth
In game the skeleton is used as a decorative background, not really interacting with the heroes but certainly creating some ‘frosty’ atmosphere.
Next time you pass by this mighty fellow, slow down and pay a few moments of respect. It gave its life to be used in Trine 2!
Talk about devotion…
-Mikael
The mighty bonecrusher with his spiked club
As with a lot of the art in Trine 2, the living beasts of the world are all detailed and beautiful.
Well all of them not that beautiful, rather more ugly and fearsome.
We intended to make the goblins and the other enemies scary, but not over the top scary so they would still fit the scenery in the game.
After all Trine 2 is meant for the younger adventurers also (12+), so making monsters that would haunt you in your nightmares wasn’t exactly the goal.
The bonecrusher is a good example of that, you wouldn’t really want to meet him in a dark alley, but then again you won’t be traumatized by his looks either.
Actually I think we might have more of an issue with some of the spiders in the game.
Oh and also if you missed it, here is a making of video about the bonecrusher that we did a while back.
-Mikael

Original 3D model for the Anglerfish
As you may have heard, Trine 2 was released yesterday (yay) and we also put out a new trailer to celebrate this great day.
If you look closely in the trailer, right after the logo disappears into the water, you can see a small fish locking it’s jaws.
This is just a small example of the many wildlife that are presented in the game and this fish is actually based on a real fish called the Anglerfish.
A lot of the time our artists draw inspiration from the real world and then use that to create similar counter parts into the game and adding that little extra to make it look like it belongs in the world of Trine.
This can be done straight forward like with the fish or the frog and so on, but sometimes they are more abstract.
Like for example when a viking helmet turned into a steam machine.
Hope you enjoy the wonderful world of Trine 2 and remember to keep your eyes open.
-Mikael