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Role: Audio & Music Director

Hello readers!

I’m the Audio & Music Director here at Frozenbyte Inc. I compose and produce music but I also design, produce, edit and mix all of our audio assets.

Good audio design and music is critical to reach those top 10/10 review scores, but sometimes I feel that game audio doesn’t get the respect it deserves. Reviews sometimes don’t even mention audio at all, or just make a general comment without any details. I wish there’d be more critique, positive or negative – constructive criticism always helps, and positive comments make it all worth it. When I read how much people have enjoyed the audio in our Shadowgrounds games, it makes me very happy, because that is the ultimate goal: to make gamers totally immersed in the game world and enhance their emotions and create memorable moments during gameplay.

For me, I like what I do and that’s how I get the best results. However, I still have to make things work IN THE GAME, I can’t just do whatever I want. Everything must sound fitting within the sonic boundaries of the game design and the virtual world. Unfortunately, budget and time constraints always play a role in music and audio decisions – and like it or not, you really can’t underestimate the impact of other people either.

IT’S A DOUBLE-BARRELED ROLE

Making audio assets and music are really, really different things. They require a different mindset and I need to separate these areas to be able to focus on one at a time. Usually an Audio Director doesn’t compose much because he/she is mainly responsible for the audio design and assets – or making sure the juniors do what they’re supposed to do.

But I on the other hand have a double job. It’s a whole different ball game when you make the entire game soundtrack and still manage to accomplish good, working audio design. It takes a little bit of extra days and cold beers, but it’s good for my sanity. ;)
I enjoy making music more than sound work, because music is a more creative process, whereas creating sound effects and integrating them into the game is a bit more technical. It’s not all fun and games!

In addition to that, there are times when I need to focus on vocal outsourcing and managing other people like trainees. Managing is surprisingly tough sometimes but if it’s done efficiently and with care, [insert cliché here].

ENLIGHTENING

We have regular meetings and it’s my job to be active and participate in the overall development of the game world. It really helps when I see some concept art and other visual things where I can draw inspiration from. It’s important to be on the same page as everyone else, and to have a clear vision (or even a clue) about the game that you are making. I also like to walk around the office from time to time. It gives my ears some well-earned rest and I can keep track of the projects and see what everyone else is doing. My walkabouts are also a way to tell (and hear) stupid jokes every day. Luckily the jokes are getting better. ;)

I love my work.

2 comments

Tapani Siirtola says September 3rd, 2008 at 8:37 am

Great article!

I agree on you, I also would like to see more comments about audio and music in the reviews. Same goes to film reviews where there are (almost) never any mention about composer(s). In DVD reviews audio is described as “dynamic”, “good” and “ok”. So there isn’t much welcomed criticism for audio people in games & films. But if you haven’t got any background in audio or music, it is hard to say anything constructive about the end product – audio & soundtrack.

Ps. Don’t you just hate when reviewer says: “Music was ok and it stayed on the background”. :P

But luckily there are exceptions and audio gets good insightful reviews too.

I wish all the best to you!

-Tabbu

Ari Pulkkinen says December 14th, 2008 at 8:17 pm

Heya Tapani!

Maybe we game audio guys get it better anyway – when you see any movie reviews saying anything about audio? Luckily we get at least something. :)

I’ll be continuing my game audio blogs at my own site http://www.aritunes.com !

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